feat: Initialize core game scene, managers, UI, multiplayer spawning, message bar, and pre-game countdown.
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@@ -83,6 +83,10 @@ func _physics_process(delta):
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if not multiplayer.is_server():
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return
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# Only run if game has started
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if not GameStateManager.is_game_started():
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return
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# STUCK PREVENTION
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if actor.is_player_moving:
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_stuck_timer += delta
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@@ -5,7 +5,7 @@ extends Node
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signal game_started()
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signal game_state_changed()
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@export var enable_bots: bool = false
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@export var enable_bots: bool = true
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@export var max_players: int = 8
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var players: Array = []
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