player.gd refactor progress
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@@ -6,7 +6,7 @@ signal turn_changed(player_id)
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signal turn_ended()
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var current_turn_index: int = 0
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var turn_based_mode: bool = true
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var turn_based_mode: bool = false
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func next_turn(players: Array):
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if turn_based_mode and players.size() > 0:
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