feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
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@@ -315,7 +315,7 @@ func _execute_area_freeze(center_pos: Vector2i = Vector2i.ZERO):
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hit_count += 1
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if hit_count > 0 and player.is_multiplayer_authority():
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var is_sng = LobbyManager.game_mode == "Stop n Go"
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var is_sng = LobbyManager.is_game_mode(GameMode.Mode.STOP_N_GO)
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if not is_sng:
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var points = hit_count * 50
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var main = player.get_tree().get_root().get_node_or_null("Main")
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@@ -462,7 +462,8 @@ func spawn_powerups_around(center: Vector2i, force_powerups: bool = true):
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item_id = rng.randi_range(7, 10)
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else:
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# 30% Chance for PowerUp (Speed 11, Freeze 12, Ghost 14 - Exclude Wall 13 in restricted modes)
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var is_restricted = LobbyManager.game_mode == "Stop n Go" or LobbyManager.game_mode == "Tekton Doors"
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var mode = LobbyManager.get_game_mode()
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var is_restricted = GameMode.is_restricted(mode)
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if is_restricted:
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item_id = [11, 12, 14].pick_random()
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else:
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