feat : mobile input controller
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@@ -30,7 +30,7 @@ var _previous_playerboard_state: Array = []
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func initialize(player_node):
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# Get PowerUp Inventory UI from scene
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powerup_inventory_ui = player_node.get_node_or_null("PowerUpInventoryUI")
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powerup_inventory_ui = player_node.get_node_or_null("TouchLayer/TouchControls/PowerUpInventoryUI")
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# Get node references from main scene
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playerboard_ui = player_node.get_node_or_null("PlayerBoardUI/PlayerboardUI")
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