feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.

This commit is contained in:
Yogi Wiguna
2026-02-05 17:16:15 +08:00
parent e933773688
commit a4bd5e3c0b
13 changed files with 208 additions and 26 deletions
+4 -6
View File
@@ -401,22 +401,20 @@ func setup_playerboard_label(main_node):
var lbl = main_node.get_node_or_null("PlayerBoardLabel")
if lbl:
playerboard_label = lbl
playerboard_label.text = "" # Hidden initially
playerboard_label.text = "x0" # Start at x0
print("[UIManager] Found PlayerBoardLabel")
else:
print("[UIManager] PlayerBoardLabel not found")
func update_goal_count_label(count: int):
if playerboard_label:
playerboard_label.text = "x%d" % count
# Pop effect only for progress
if count > 0:
playerboard_label.text = "x%d" % count
# Pop effect
var tween = playerboard_label.create_tween()
playerboard_label.scale = Vector2(1.5, 1.5)
tween.tween_property(playerboard_label, "scale", Vector2(1.0, 1.0), 0.3).set_trans(Tween.TRANS_BOUNCE)
else:
playerboard_label.text = ""
# Method to update leaderboard with all players in match
func initialize_leaderboard_with_players(players: Array):