feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
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@@ -314,7 +314,7 @@ func _execute_area_freeze(center_pos: Vector2i = Vector2i.ZERO):
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if main:
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var gcm = main.get_node_or_null("GoalsCycleManager")
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if gcm:
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gcm.add_score(player.name.to_int(), points)
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gcm.rpc("request_add_score", points)
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NotificationManager.send_message(player, "Hit %d Players! +%d Pts" % [hit_count, points], NotificationManager.MessageType.GOAL)
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