feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
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@@ -46,7 +46,9 @@ static func send_message(target: Node, message: String, type: int = MessageType.
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# Call the RPC on the target (usually a Player node)
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# "any_peer" allows any client to send this message to the target
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target.rpc("display_message", message, type)
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# COMMENTED OUT PER USER REQUEST (Hide MessageBar/Notifications)
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# target.rpc("display_message", message, type)
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pass
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# Helper for broadcasting to all players (if needed in future)
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static func broadcast_to_all(tree: SceneTree, message: String, type: int = MessageType.NORMAL):
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