feat: completing tutorial
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@@ -55,7 +55,9 @@ func _process(delta):
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base_pos = player.target_position
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var target_position = base_pos + move_vec
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movement_manager.simple_move_to(target_position)
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else:
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if movement_manager.is_moving:
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movement_manager.movement_queue.clear()
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func handle_unhandled_input(event):
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