diff --git a/scripts/arrange_action.gd b/scripts/arrange_action.gd deleted file mode 100644 index 1ce60a0..0000000 --- a/scripts/arrange_action.gd +++ /dev/null @@ -1,12 +0,0 @@ -extends BeehaveAction - -func tick(actor: Node, blackboard: Blackboard) -> bool: - var bot = actor as Node # Your bot node - - var best_slot = bot.find_best_arrangement_slot() - if best_slot != -1: - bot.arrange_playerboard_item(best_slot) - bot.action_points -= 2 - return true - - return false diff --git a/scripts/bot_behavior_tree.gd b/scripts/bot_behavior_tree.gd deleted file mode 100644 index df274f2..0000000 --- a/scripts/bot_behavior_tree.gd +++ /dev/null @@ -1,65 +0,0 @@ -@tool -extends BeehaveTree - -func _ready(): - # Only create tree in game, not in editor - if Engine.is_editor_hint(): - return - - # Create the root selector - var root_selector = BeehaveSelector.new() - root_selector.name = "RootSelector" - add_child(root_selector) - - # Add the main sequences - var arrange_sequence = create_arrange_sequence() - var grab_sequence = create_grab_sequence() - var put_sequence = create_put_sequence() - var move_sequence = create_move_sequence() - - root_selector.add_child(arrange_sequence) - root_selector.add_child(grab_sequence) - root_selector.add_child(put_sequence) - root_selector.add_child(move_sequence) - -func create_arrange_sequence() -> BeehaveSequence: - var sequence = BeehaveSequence.new() - sequence.name = "ArrangeSequence" - - # Conditions - var has_enough_ap = BeehaveCondition.new() - has_enough_ap.set_script(load("res://scripts/conditions/has_enough_ap.gd")) - - var needs_arrangement = BeehaveCondition.new() - needs_arrangement.set_script(load("res://scripts/conditions/needs_arrangement.gd")) - - # Action - var arrange_action = BeehaveAction.new() - arrange_action.set_script(load("res://scripts/actions/arrange_action.gd")) - - sequence.add_child(has_enough_ap) - sequence.add_child(needs_arrangement) - sequence.add_child(arrange_action) - - return sequence - -func create_grab_sequence() -> BeehaveSequence: - var sequence = BeehaveSequence.new() - sequence.name = "GrabSequence" - - # Conditions - var has_ap = BeehaveCondition.new() - has_ap.set_script(load("res://scripts/conditions/has_ap.gd")) - - var can_grab = BeehaveCondition.new() - can_grab.set_script(load("res://scripts/conditions/can_grab.gd")) - - # Action - var grab_action = BeehaveAction.new() - grab_action.set_script(load("res://scripts/actions/grab_action.gd")) - - sequence.add_child(has_ap) - sequence.add_child(can_grab) - sequence.add_child(grab_action) - - return sequence diff --git a/scripts/has_enough_ap.gd b/scripts/has_enough_ap.gd deleted file mode 100644 index c3d6813..0000000 --- a/scripts/has_enough_ap.gd +++ /dev/null @@ -1,5 +0,0 @@ -extends BeehaveCondition - -func tick(actor: Node, blackboard: Blackboard) -> bool: - var bot = actor as Node # Your bot node - return bot.action_points >= 2