feat: implement UIManager for player board, action buttons, and power-up bar UI.
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@@ -63,7 +63,6 @@ func initialize(player_node):
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# Connect PlayerName label (Level/XP/Name UI)
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player_name_label = player_node.get_node_or_null("PlayerName")
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# ... (skipping unchanged functions) ...
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func set_local_player(player):
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local_player_character = player
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