feat: Introduce player character with input management and gridmap interaction visuals.

This commit is contained in:
Yogi Wiguna
2026-03-25 16:20:23 +08:00
parent 5acf40c122
commit a0da22ff5c
5 changed files with 17 additions and 33 deletions
+6 -23
View File
@@ -390,12 +390,8 @@ func _on_button_pressed(button_name: String):
# if local_player.powerup_manager and local_player.powerup_manager.has_method("spawn_boost_reward"):
# local_player.powerup_manager.spawn_boost_reward()
"TektonGrab":
if local_player.is_carrying_tekton:
if local_player.powerup_manager and local_player.powerup_manager.has_method("spawn_boost_reward"):
local_player.powerup_manager.spawn_boost_reward()
else:
if not local_player.is_carrying_tekton and local_player.has_method("grab_tekton"):
local_player.grab_tekton()
if not local_player.is_carrying_tekton and local_player.has_method("grab_tekton"):
local_player.grab_tekton()
func _on_button_released(button_name: String):
@@ -597,25 +593,12 @@ func _on_boost_points_changed(current_points: int, max_points: int):
# var can_spawn = local_player and local_player.is_carrying_tekton
# _update_boost_button_state(spawn_boost_button, can_spawn)
# Tekton Grab (👋) is only enabled if full AND not already carrying one
# Now modified: If CARRYING, it is ALWAYS enabled to act as SpawnBoost. If NOT carrying, needs to be full.
var can_grab_or_spawn = (local_player and local_player.is_carrying_tekton) or (is_full)
_update_boost_button_state(tekton_grab_button, can_grab_or_spawn)
# Tekton Grab is only enabled if full AND not already carrying one
var can_grab = not (local_player and local_player.is_carrying_tekton) and (is_full)
_update_boost_button_state(tekton_grab_button, can_grab)
func _on_tekton_carried_changed(_is_carrying: bool):
# Refresh button states when player grabs/throws a tekton
if tekton_grab_button:
if _is_carrying:
# Swapping to Spawn function (Hotkey E)
tekton_grab_button.icon = load("res://assets/graphics/touch_control/spawn_tile.png")
if SettingsManager:
_ensure_shortcut_label(tekton_grab_button, "TektonGrab")
else:
# Swapping back to Grab function (Hotkey G)
tekton_grab_button.icon = load("res://assets/graphics/touch_control/grab_tekton.png")
if SettingsManager:
_ensure_shortcut_label(tekton_grab_button, "TektonGrab")
# Refresh button states
var powerup_mgr = local_player.get_node_or_null("PowerUpManager")
if powerup_mgr:
_on_boost_points_changed(powerup_mgr.current_boost, powerup_mgr.MAX_BOOST)