update
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@@ -8,7 +8,7 @@ signal update_completed
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signal update_failed(error: String)
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signal rollback_completed
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const BACKUP_COUNT := 2 # Keep this many backup versions
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const BACKUP_COUNT := 2 # Keep this many backup versions
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func apply_update(downloaded_pck_path: String, version: String) -> void:
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emit_signal("update_started")
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@@ -91,7 +91,7 @@ func _copy_file(from: String, to: String) -> bool:
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return false
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# Copy in chunks for large files
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const CHUNK_SIZE := 1024 * 1024 # 1MB chunks
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const CHUNK_SIZE := 1024 * 1024 # 1MB chunks
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while source.get_position() < source.get_length():
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var chunk := source.get_buffer(CHUNK_SIZE)
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dest.store_buffer(chunk)
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@@ -121,7 +121,7 @@ func _cleanup_old_backups(backup_dir: String, keep_count: int) -> void:
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# Remove oldest backups if we have too many
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while backups.size() > keep_count:
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var old_backup := backups.pop_front()
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var old_backup = backups.pop_front()
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dir.remove(old_backup)
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print("[UpdateApplier] Removed old backup: ", old_backup)
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@@ -151,7 +151,7 @@ func rollback_to_backup() -> bool:
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return false
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backups.sort()
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var latest_backup := backups.back()
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var latest_backup = backups.back()
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# Restore the backup
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if _copy_file(backup_dir + latest_backup, game_dir + pck_name):
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