feat: update
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@@ -0,0 +1,19 @@
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extends SceneTree
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func _init() -> void:
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var doc = GLTFDocument.new()
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var state = GLTFState.new()
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var err = doc.append_from_file("res://assets/characters/dashers/dasher_hit.glb", state)
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var scene = doc.generate_scene(state)
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var ap: AnimationPlayer = scene.find_child("AnimationPlayer", true, false)
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var lib = ap.get_animation_library("")
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var anim_name = "dasher_take|Hit|Anima_Layer"
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if lib.has_animation(anim_name):
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var anim = lib.get_animation(anim_name)
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print("=== RAW TRACKS ===")
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for i in anim.get_track_count():
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var type = anim.track_get_type(i)
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var path = anim.track_get_path(i)
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print(" Track ", i, " type: ", type, " path: ", path)
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quit()
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