feat: update
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@@ -0,0 +1,8 @@
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extends SceneTree
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func _init() -> void:
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print("TYPE_VALUE: ", Animation.TYPE_VALUE)
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print("TYPE_POSITION_3D: ", Animation.TYPE_POSITION_3D)
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print("TYPE_ROTATION_3D: ", Animation.TYPE_ROTATION_3D)
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print("TYPE_SCALE_3D: ", Animation.TYPE_SCALE_3D)
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quit()
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