feat: Introduce static Tekton stands with a new manager for strategic, non-adjacent placement and synchronized randomized shapes.
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@@ -31,7 +31,6 @@ func _update_mesh_from_index():
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var shapes = [
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_create_cylinder(),
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_create_box(),
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_create_prism(),
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_create_sphere()
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]
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@@ -61,11 +60,7 @@ func _create_box() -> BoxMesh:
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var mesh = BoxMesh.new()
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mesh.size = Vector3(3.2, 0.6, 3.2)
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return mesh
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func _create_prism() -> PrismMesh:
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var mesh = PrismMesh.new()
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mesh.size = Vector3(3.2, 0.6, 3.2)
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return mesh
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func _create_sphere() -> SphereMesh:
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# A flattened sphere acting like a dome stand
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