feat: Implement core player character logic with networked movement, actions, state management, and character selection.
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@@ -1,7 +1,6 @@
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extends Node
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@export var throw_interval_min: float = 2.0
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@export var throw_interval_max: float = 4.0
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@export var throw_interval: float = 2.0
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@export var throw_range: int = 3
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var tekton: Node3D
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@@ -32,7 +31,7 @@ func _ready():
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_start_timer()
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func _start_timer():
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timer.wait_time = randf_range(throw_interval_min, throw_interval_max)
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timer.wait_time = throw_interval
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timer.start()
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func _on_timer_timeout():
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