feat: Implement core player character logic with networked movement, actions, state management, and character selection.

This commit is contained in:
Yogi Wiguna
2026-03-23 17:33:08 +08:00
parent bad2364fff
commit 9867ddc262
4 changed files with 18 additions and 7 deletions
+3 -4
View File
@@ -161,15 +161,14 @@ visible = false
billboard = 1
sprite_frames = ExtResource("10_y4r1p")
animation = &"stunned-receiver"
frame_progress = 0.016138485
frame = 59
frame_progress = 1.0
[node name="attack_mode_top" type="AnimatedSprite3D" parent="." unique_id=2002706555]
transform = Transform3D(0.5, 0, 0, 0, -2.1855694e-08, -0.5, 0, 0.5, -2.1855694e-08, 0, 1.5653763, 0)
visible = false
sprite_frames = ExtResource("10_y4r1p")
animation = &"attack-mode-receiver-top"
frame = 7
frame_progress = 1.0
animation = &"freeze-initiator"
[node name="attack_mode_bot" type="AnimatedSprite3D" parent="." unique_id=1320274503]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, -0.6701627, 0)