feat: Implement core player character logic with networked movement, actions, state management, and character selection.
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@@ -161,15 +161,14 @@ visible = false
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billboard = 1
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sprite_frames = ExtResource("10_y4r1p")
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animation = &"stunned-receiver"
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frame_progress = 0.016138485
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frame = 59
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frame_progress = 1.0
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[node name="attack_mode_top" type="AnimatedSprite3D" parent="." unique_id=2002706555]
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transform = Transform3D(0.5, 0, 0, 0, -2.1855694e-08, -0.5, 0, 0.5, -2.1855694e-08, 0, 1.5653763, 0)
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visible = false
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sprite_frames = ExtResource("10_y4r1p")
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animation = &"attack-mode-receiver-top"
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frame = 7
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frame_progress = 1.0
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animation = &"freeze-initiator"
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[node name="attack_mode_bot" type="AnimatedSprite3D" parent="." unique_id=1320274503]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, -0.6701627, 0)
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