feat: Implement initial game structure with core logic, various managers, player scene, and project configuration.
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# Game Mechanics Refactor - Walkthrough
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## Summary
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Successfully refactored the game from a **lap-based racing system** to a **cycle-based goals system** with power-ups, scoring, and a live leaderboard.
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---
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## Changes Made
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### New Files Created
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| File | Purpose |
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|------|---------|
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| [goals_cycle_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/goals_cycle_manager.gd) | 60-sec timer, scoring (base+time bonus), goal regeneration, 9-tile randomization |
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| [powerup_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/powerup_manager.gd) | Power-up points (4 bars max), holo tile tracking, special effect activation |
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### Modified Files
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| File | Changes |
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|------|---------|
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| [player.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scenes/player.gd) | Added `powerup_manager`, `score`, use_powerup input, removed finish checks |
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| [playerboard_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/playerboard_manager.gd) | Holo tiles → powerup points, goal completion check |
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| [player_race_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/player_race_manager.gd) | Deprecated lap system, kept pattern matching |
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| [main.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scenes/main.gd) | GoalsCycleManager init, UI setups, signal handlers |
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| [ui_manager.gd](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/scripts/managers/ui_manager.gd) | Power-up bar, leaderboard panel, timer labels |
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| [project.godot](file:///c:/Users/ADT/Documents/GodotProjects/tekton-enet/project.godot) | Added `use_powerup` input (F key) |
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---
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## New Game Flow
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```mermaid
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flowchart LR
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A[60s Cycle] --> B[Grab Tiles]
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B --> C{Holo?}
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C -->|Yes| D[+Powerup]
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C -->|No| E[Check Goal]
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E -->|Match| F[+Score +Powerup +Randomize 9 tiles]
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F --> G[New Goals]
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A --> H{Timer End}
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H --> I[Clear Board → Score Matching]
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```
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---
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## Manual Testing Required
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1. **Timer Test**: Verify 60-sec countdown on goal panels
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2. **Goal Completion**: Complete pattern → score + powerup + tile randomization
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3. **Holo Tiles**: Pick 4 → 1 powerup bar (no auto effect)
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4. **F Key**: Use powerup → triggers random special effect
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5. **Leaderboard**: Updates dynamically with score rankings
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6. **Multiplayer Sync**: Timer and scores sync across clients
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