update
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extends ConditionLeaf
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func tick(actor: Node, blackboard: Blackboard) -> int:
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if actor.action_points < 2:
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return FAILURE
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# Look for items that match goals
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for i in range(actor.playerboard.size()):
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if actor.playerboard[i] in actor.goals:
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var neighbors = actor.get_adjacent_playerboard_slots(i)
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for adj_slot in neighbors:
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if actor.playerboard[adj_slot] == -1:
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blackboard.set_value("source_slot", i)
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blackboard.set_value("target_slot", adj_slot)
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return SUCCESS
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return FAILURE
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