This commit is contained in:
2025-01-28 14:17:29 +08:00
parent a43811fe77
commit 9640283964
22 changed files with 512 additions and 10 deletions
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extends ActionLeaf
func tick(actor: Node, blackboard: Blackboard) -> int:
var target_pos = blackboard.get_value("move_target")
if not target_pos:
return FAILURE
if actor.action_points <= 0:
return FAILURE
# Verify target is still valid
if not actor.is_within_movement_range(target_pos):
return FAILURE
if actor.is_position_occupied(target_pos):
return FAILURE
var cell_item = actor.enhanced_gridmap.get_cell_item(Vector3i(target_pos.x, 0, target_pos.y))
if cell_item == -1 or cell_item in actor.enhanced_gridmap.non_walkable_items:
return FAILURE
# Move to position
actor.rotate_towards_target(target_pos)
var path = actor.enhanced_gridmap.find_path(Vector2(actor.current_position), Vector2(target_pos))
if path.size() <= 1:
return FAILURE
# Verify path is clear
var valid_path = true
for point in path.slice(1):
if actor.is_position_occupied(Vector2i(point.x, point.y)):
valid_path = false
break
if valid_path:
if actor.is_multiplayer_authority():
path.pop_front()
actor.rpc("start_movement_along_path", path)
actor.action_points -= 1
actor.clear_highlights()
return SUCCESS
return FAILURE