feat: update
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@@ -215,6 +215,9 @@ func sync_cycle_end():
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func on_goal_completed(player: Node, time_remaining: float):
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"""Called when a player completes their goal pattern."""
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if LobbyManager.is_game_mode(GameMode.Mode.CANDY_SURVIVAL):
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return # Candy Survival goal generation / completion handled separately by mekton deposit
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# CLIENT PATH: clear board immediately for visual responsiveness,
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# then let server send back the single authoritative new goals.
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# Do NOT generate goals locally — that caused rollback/blinking.
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