update
@@ -7,6 +7,7 @@ signal grid_updated
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@export var columns: int = 10 : set = set_columns
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@export var columns: int = 10 : set = set_columns
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@export var rows: int = 10 : set = set_rows
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@export var rows: int = 10 : set = set_rows
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@export var floors: int = 3 : set = set_floors
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@export var auto_generate: bool = false : set = set_auto_generate
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@export var auto_generate: bool = false : set = set_auto_generate
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@export var normal_items: Array[int] = [0]
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@export var normal_items: Array[int] = [0]
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@@ -16,10 +17,10 @@ signal grid_updated
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@export var end_item: int = 3
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@export var end_item: int = 3
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var current_mesh_library: MeshLibrary
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var current_mesh_library: MeshLibrary
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var grid_data: Array = []
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var grid_data: Array = [] # 3D array [floor][row][column]
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# A* Pathfinding variables
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# A* Pathfinding variables (per floor)
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var astar = AStar2D.new()
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var astar_by_floor = {} # Dictionary of AStar2D instances per floor
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var path = []
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var path = []
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# Item states
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# Item states
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@@ -28,7 +29,6 @@ enum ItemState {NORMAL, HOVER, START, END, NON_WALKABLE}
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# Add this to the class variables
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# Add this to the class variables
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var diagonal_movement: bool = false
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var diagonal_movement: bool = false
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func _ready():
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func _ready():
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mesh_library_changed.connect(_on_mesh_library_changed)
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mesh_library_changed.connect(_on_mesh_library_changed)
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if not Engine.is_editor_hint() and auto_generate:
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if not Engine.is_editor_hint() and auto_generate:
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@@ -37,6 +37,13 @@ func _ready():
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# Validate item indices
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# Validate item indices
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validate_item_indices()
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validate_item_indices()
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func set_floors(value: int):
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floors = value
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if auto_generate:
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generate_grid()
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else:
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update_grid_data()
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func validate_item_indices():
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func validate_item_indices():
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if not mesh_library:
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if not mesh_library:
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print("Warning: No MeshLibrary assigned to GridMap")
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print("Warning: No MeshLibrary assigned to GridMap")
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@@ -75,9 +82,23 @@ func set_auto_generate(value: bool):
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if auto_generate:
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if auto_generate:
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generate_grid()
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generate_grid()
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# Override the existing functions to update A* data
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# Modified generate_grid to support floors
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func generate_grid():
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func generate_grid(floor_index: int = -1):
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clear()
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if floor_index == -1:
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# Generate all floors
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clear()
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for y in range(floors):
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generate_floor(y)
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else:
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# Generate specific floor
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clear_floor(floor_index)
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generate_floor(floor_index)
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update_grid_data()
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initialize_astar()
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update_astar_costs()
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func generate_floor(floor_index: int):
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if not mesh_library:
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if not mesh_library:
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print("Error: No MeshLibrary assigned to GridMap")
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print("Error: No MeshLibrary assigned to GridMap")
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return
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return
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@@ -91,17 +112,36 @@ func generate_grid():
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for x in range(columns):
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for x in range(columns):
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for z in range(rows):
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for z in range(rows):
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set_cell_item(Vector3i(x, 0, z), normal_items[0])
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set_cell_item(Vector3i(x, floor_index, z), normal_items[0])
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# Clear specific floor
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func clear_floor(floor_index: int):
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for x in range(columns):
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for z in range(rows):
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set_cell_item(Vector3i(x, floor_index, z), INVALID_CELL_ITEM)
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update_grid_data()
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# Modified clear_grid to support floors
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func clear_grid(floor_index: int = -1):
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if floor_index == -1:
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clear()
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else:
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clear_floor(floor_index)
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update_grid_data()
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# Modified randomize_grid to support floors
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func randomize_grid(floor_index: int = -1):
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if floor_index == -1:
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for y in range(floors):
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randomize_floor(y)
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else:
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randomize_floor(floor_index)
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update_grid_data()
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update_grid_data()
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initialize_astar()
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initialize_astar()
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update_astar_costs()
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update_astar_costs()
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func clear_grid():
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func randomize_floor(floor_index: int):
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clear()
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update_grid_data()
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func randomize_grid():
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if not mesh_library:
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if not mesh_library:
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print("Error: No MeshLibrary assigned to GridMap")
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print("Error: No MeshLibrary assigned to GridMap")
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return
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return
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@@ -119,16 +159,31 @@ func randomize_grid():
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item_index = normal_items[rng.randi() % normal_items.size()]
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item_index = normal_items[rng.randi() % normal_items.size()]
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else:
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else:
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item_index = non_walkable_items[rng.randi() % non_walkable_items.size()]
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item_index = non_walkable_items[rng.randi() % non_walkable_items.size()]
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set_cell_from_data(x, z, item_index)
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set_cell_item(Vector3i(x, floor_index, z), item_index)
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# Modified randomize_grid_custom to properly handle mesh library items
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func randomize_grid_custom(randomize_states: Array, floor_index: int = -1):
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if not mesh_library:
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print("Error: No MeshLibrary assigned to GridMap")
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return
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if floor_index == -1:
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for y in range(floors):
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randomize_floor_custom(randomize_states, y)
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else:
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# Randomize specific floor
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if floor_index >= 0 and floor_index < floors:
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randomize_floor_custom(randomize_states, floor_index)
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else:
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print("Invalid floor index")
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update_grid_data()
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update_grid_data()
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initialize_astar()
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initialize_astar()
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update_astar_costs()
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update_astar_costs()
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emit_signal("grid_updated")
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func randomize_grid_custom(randomize_states: Array):
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func randomize_floor_custom(randomize_states: Array, floor_index: int):
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if not mesh_library:
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if randomize_states.is_empty():
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print("Error: No MeshLibrary assigned to GridMap")
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print("No randomize states provided")
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return
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return
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var rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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@@ -136,27 +191,38 @@ func randomize_grid_custom(randomize_states: Array):
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for x in range(columns):
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for x in range(columns):
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for z in range(rows):
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for z in range(rows):
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var random_value = rng.randf() * 100 # Generate a random number between 0 and 100
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var cell_pos = Vector3i(x, floor_index, z)
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var random_value = rng.randf() * 100
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var accumulated_percentage = 0
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var accumulated_percentage = 0
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var selected_state = null
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var selected_state = null
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for state in randomize_states:
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for state in randomize_states:
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accumulated_percentage += state.randomize_percentage
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if state.include_in_randomize:
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if random_value <= accumulated_percentage:
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accumulated_percentage += state.randomize_percentage
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selected_state = state
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if random_value <= accumulated_percentage:
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break
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selected_state = state
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break
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# Get current cell orientation
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var current_orientation = get_cell_item_orientation(cell_pos)
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if selected_state:
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if selected_state:
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set_cell_from_data(x, z, selected_state.id)
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set_cell_item(cell_pos, selected_state.id, current_orientation)
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else:
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else:
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set_cell_from_data(x, z, randomize_states[0].id) # Default to the first state if no match
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# Find first enabled state or use normal item as fallback
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var fallback_state = null
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for state in randomize_states:
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if state.include_in_randomize:
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fallback_state = state
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break
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update_grid_data()
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if fallback_state:
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initialize_astar()
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set_cell_item(cell_pos, fallback_state.id, current_orientation)
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update_astar_costs()
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else:
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emit_signal("grid_updated")
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set_cell_item(cell_pos, normal_items[0], current_orientation)
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func fill_grid(item_index: int):
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# Fill grid for specific floor
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func fill_grid(item_index: int, floor_index: int = -1):
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if not mesh_library:
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if not mesh_library:
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print("No MeshLibrary assigned to GridMap")
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print("No MeshLibrary assigned to GridMap")
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return
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return
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@@ -165,11 +231,27 @@ func fill_grid(item_index: int):
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print("Invalid item index")
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print("Invalid item index")
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return
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return
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for x in range(columns):
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if floor_index == -1:
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for z in range(rows):
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for y in range(floors):
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set_cell_item(Vector3i(x, 0, z), item_index)
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fill_floor(item_index, y)
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else:
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# Fill specific floor
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if floor_index >= 0 and floor_index < floors:
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fill_floor(item_index, floor_index)
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else:
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print("Invalid floor index")
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update_grid_data()
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update_grid_data()
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initialize_astar()
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update_astar_costs()
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func fill_floor(item_index: int, floor_index: int):
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for x in range(columns):
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for z in range(rows):
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var cell_pos = Vector3i(x, floor_index, z)
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# Preserve the current cell's orientation when filling
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var current_orientation = get_cell_item_orientation(cell_pos)
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set_cell_item(cell_pos, item_index, current_orientation)
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func _on_mesh_library_changed():
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func _on_mesh_library_changed():
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validate_item_indices()
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validate_item_indices()
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@@ -183,92 +265,101 @@ func _set(property, value):
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return true
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return true
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return false
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return false
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# Modified update_grid_data for 3D array
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func update_grid_data():
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func update_grid_data():
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grid_data.clear()
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grid_data.clear()
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for z in range(rows):
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for y in range(floors):
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var row = []
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var floor_data = []
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for x in range(columns):
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for z in range(rows):
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row.append(get_cell_item(Vector3i(x, 0, z)))
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var row = []
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grid_data.append(row)
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for x in range(columns):
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row.append(get_cell_item(Vector3i(x, y, z)))
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floor_data.append(row)
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grid_data.append(floor_data)
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emit_signal("grid_updated")
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emit_signal("grid_updated")
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func set_cell_from_data(x: int, z: int, item_index: int):
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# New function to swap items on a specific floor
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if x >= 0 and x < columns and z >= 0 and z < rows:
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func swap_items(old_item: int, new_item: int, floor_index: int = -1):
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if not mesh_library:
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if floor_index == -1:
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print("Error: No MeshLibrary assigned to GridMap")
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for y in range(floors):
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return
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swap_items_on_floor(old_item, new_item, y)
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else:
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var item_list = mesh_library.get_item_list()
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swap_items_on_floor(old_item, new_item, floor_index)
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var max_index = item_list.size() - 1
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var valid_index = clamp(item_index, 0, max_index)
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set_cell_item(Vector3i(x, 0, z), valid_index)
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grid_data[z][x] = valid_index
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var point_id = z * columns + x
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var cost = get_cell_cost(x, z)
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if cost == INF:
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astar.set_point_disabled(point_id, true)
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else:
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astar.set_point_disabled(point_id, false)
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astar.set_point_weight_scale(point_id, cost)
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# New A* Pathfinding functions
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# Modify the initialize_astar function
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func initialize_astar():
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astar.clear()
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for x in range(columns):
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for z in range(rows):
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var point_id = z * columns + x
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astar.add_point(point_id, Vector2(x, z))
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# Connect to neighboring points
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if x > 0:
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astar.connect_points(point_id, point_id - 1)
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if z > 0:
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astar.connect_points(point_id, point_id - columns)
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# Add diagonal connections if diagonal movement is enabled
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if diagonal_movement:
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if x > 0 and z > 0:
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astar.connect_points(point_id, point_id - columns - 1) # Top-left
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if x < columns - 1 and z > 0:
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astar.connect_points(point_id, point_id - columns + 1) # Top-right
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update_grid_data()
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initialize_astar()
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update_astar_costs()
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func swap_items_on_floor(old_item: int, new_item: int, floor_index: int):
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for x in range(columns):
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for z in range(rows):
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var cell_pos = Vector3i(x, floor_index, z)
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if get_cell_item(cell_pos) == old_item:
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set_cell_item(cell_pos, new_item)
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# Modified A* pathfinding for multiple floors
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func initialize_astar():
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astar_by_floor.clear()
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for y in range(floors):
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var astar = AStar2D.new()
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for x in range(columns):
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for z in range(rows):
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var point_id = z * columns + x
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astar.add_point(point_id, Vector2(x, z))
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if x > 0:
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astar.connect_points(point_id, point_id - 1)
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if z > 0:
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astar.connect_points(point_id, point_id - columns)
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if diagonal_movement:
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if x > 0 and z > 0:
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astar.connect_points(point_id, point_id - columns - 1) # Top-left
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if x < columns - 1 and z > 0:
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astar.connect_points(point_id, point_id - columns + 1) # Top-right
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astar_by_floor[y] = astar
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update_astar_costs()
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update_astar_costs()
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# Add this function to toggle diagonal movement
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func set_diagonal_movement(enable: bool):
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func set_diagonal_movement(enable: bool):
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diagonal_movement = enable
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diagonal_movement = enable
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initialize_astar() # Reinitialize the A* graph with new connections
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initialize_astar() # Reinitialize the A* graph with new connections
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func set_point_solid(x: int, z: int, is_solid: bool):
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func set_point_solid(x: int, z: int, floor_index: int, is_solid: bool):
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var point_id = z * columns + x
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var astar = astar_by_floor.get(floor_index)
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astar.set_point_disabled(point_id, is_solid)
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if astar:
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var point_id = z * columns + x
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astar.set_point_disabled(point_id, is_solid)
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# Modified path finding for specific floor
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func find_path(start: Vector2, end: Vector2, floor_index: int = 0) -> Array:
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var astar = astar_by_floor.get(floor_index)
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if not astar:
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return []
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func find_path(start: Vector2, end: Vector2) -> Array:
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var start_point = start.y * columns + start.x
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var start_point = start.y * columns + start.x
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var end_point = end.y * columns + end.x
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var end_point = end.y * columns + end.x
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path = astar.get_point_path(start_point, end_point)
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path = astar.get_point_path(start_point, end_point)
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# Visualize the path
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clear_path_visualization(floor_index)
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clear_path_visualization()
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set_cell_item(Vector3i(start.x, floor_index, start.y), start_item)
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set_cell_item(Vector3i(start.x, 0, start.y), start_item)
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set_cell_item(Vector3i(end.x, floor_index, end.y), end_item)
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||||||
set_cell_item(Vector3i(end.x, 0, end.y), end_item)
|
|
||||||
for point in path:
|
for point in path:
|
||||||
if point != start and point != end:
|
if point != start and point != end:
|
||||||
set_cell_item(Vector3i(point.x, 0, point.y), hover_item)
|
set_cell_item(Vector3i(point.x, floor_index, point.y), hover_item)
|
||||||
|
|
||||||
return path
|
return path
|
||||||
|
|
||||||
func clear_path_visualization():
|
# Modified path visualization clearing for specific floor
|
||||||
|
func clear_path_visualization(floor_index: int = 0):
|
||||||
for x in range(columns):
|
for x in range(columns):
|
||||||
for z in range(rows):
|
for z in range(rows):
|
||||||
var cell_item = get_cell_item(Vector3i(x, 0, z))
|
var cell_item = get_cell_item(Vector3i(x, floor_index, z))
|
||||||
if cell_item == hover_item or cell_item == start_item or cell_item == end_item:
|
if cell_item == hover_item or cell_item == start_item or cell_item == end_item:
|
||||||
set_cell_item(Vector3i(x, 0, z), normal_items[0])
|
set_cell_item(Vector3i(x, floor_index, z), normal_items[0])
|
||||||
|
|
||||||
func get_cell_cost(x: int, z: int) -> float:
|
func get_cell_cost(x: int, z: int, floor_index: int = 0) -> float:
|
||||||
var cell_item = get_cell_item(Vector3i(x, 0, z))
|
var cell_item = get_cell_item(Vector3i(x, floor_index, z))
|
||||||
if cell_item in non_walkable_items:
|
if cell_item in non_walkable_items:
|
||||||
return INF
|
return INF
|
||||||
elif cell_item == hover_item:
|
elif cell_item == hover_item:
|
||||||
@@ -277,16 +368,20 @@ func get_cell_cost(x: int, z: int) -> float:
|
|||||||
return 0.0
|
return 0.0
|
||||||
return 1.0
|
return 1.0
|
||||||
|
|
||||||
|
# Modified update_astar_costs for multiple floors
|
||||||
func update_astar_costs():
|
func update_astar_costs():
|
||||||
for x in range(columns):
|
for floor_index in range(floors):
|
||||||
for z in range(rows):
|
var astar = astar_by_floor.get(floor_index)
|
||||||
var point_id = z * columns + x
|
if astar:
|
||||||
var cost = get_cell_cost(x, z)
|
for x in range(columns):
|
||||||
if cost == INF:
|
for z in range(rows):
|
||||||
astar.set_point_disabled(point_id, true)
|
var point_id = z * columns + x
|
||||||
else:
|
var cost = get_cell_cost(x, z, floor_index)
|
||||||
astar.set_point_disabled(point_id, false)
|
if cost == INF:
|
||||||
astar.set_point_weight_scale(point_id, cost)
|
astar.set_point_disabled(point_id, true)
|
||||||
|
else:
|
||||||
|
astar.set_point_disabled(point_id, false)
|
||||||
|
astar.set_point_weight_scale(point_id, cost)
|
||||||
|
|
||||||
func get_cell_rotation(position: Vector3i) -> int:
|
func get_cell_rotation(position: Vector3i) -> int:
|
||||||
return get_cell_item_orientation(position)
|
return get_cell_item_orientation(position)
|
||||||
|
|||||||
@@ -5,9 +5,11 @@ var enhanced_gridmap: EnhancedGridMap
|
|||||||
|
|
||||||
@onready var columns_spin = $VBoxContainer/Columns/SpinBox
|
@onready var columns_spin = $VBoxContainer/Columns/SpinBox
|
||||||
@onready var rows_spin = $VBoxContainer/Rows/SpinBox
|
@onready var rows_spin = $VBoxContainer/Rows/SpinBox
|
||||||
|
@onready var floor_spin = $VBoxContainer/FloorContainer/FloorSpinBox
|
||||||
|
@onready var floors_count_spin = $VBoxContainer/FloorsCount/SpinBox
|
||||||
@onready var auto_generate_check = $VBoxContainer/AutoGenerate
|
@onready var auto_generate_check = $VBoxContainer/AutoGenerate
|
||||||
@onready var generate_button = $VBoxContainer/GenerateButton
|
@onready var generate_button = $VBoxContainer/GridOperations/GenerateButton
|
||||||
@onready var clear_button = $VBoxContainer/ClearButton
|
@onready var clear_button = $VBoxContainer/GridOperations/ClearButton
|
||||||
@onready var randomize_button = $VBoxContainer/RandomizeButton
|
@onready var randomize_button = $VBoxContainer/RandomizeButton
|
||||||
@onready var fill_options = $VBoxContainer/FillOptions
|
@onready var fill_options = $VBoxContainer/FillOptions
|
||||||
@onready var fill_button = $VBoxContainer/FillButton
|
@onready var fill_button = $VBoxContainer/FillButton
|
||||||
@@ -28,10 +30,14 @@ var enhanced_gridmap: EnhancedGridMap
|
|||||||
@onready var start_item_spin = $VBoxContainer/ItemStates/StartItem/SpinBox
|
@onready var start_item_spin = $VBoxContainer/ItemStates/StartItem/SpinBox
|
||||||
@onready var end_item_spin = $VBoxContainer/ItemStates/EndItem/SpinBox
|
@onready var end_item_spin = $VBoxContainer/ItemStates/EndItem/SpinBox
|
||||||
@onready var non_walkable_item_spin = $VBoxContainer/ItemStates/NonWalkableItem/SpinBox
|
@onready var non_walkable_item_spin = $VBoxContainer/ItemStates/NonWalkableItem/SpinBox
|
||||||
# Custom item states UI elements
|
|
||||||
@onready var item_states_container = $VBoxContainer/ItemStates/ItemStatesContainer
|
@onready var item_states_container = $VBoxContainer/ItemStates/ItemStatesContainer
|
||||||
@onready var add_item_state_button = $VBoxContainer/ItemStates/AddItemStateButton
|
@onready var add_item_state_button = $VBoxContainer/ItemStates/AddItemStateButton
|
||||||
|
|
||||||
|
# Item Management UI elements
|
||||||
|
@onready var old_item_spin = $VBoxContainer/ItemManagement/SwapItems/OldItem
|
||||||
|
@onready var new_item_spin = $VBoxContainer/ItemManagement/SwapItems/NewItem
|
||||||
|
@onready var swap_button = $VBoxContainer/ItemManagement/SwapItems/SwapButton
|
||||||
|
|
||||||
var row_containers: Array = []
|
var row_containers: Array = []
|
||||||
var cell_options: Array = []
|
var cell_options: Array = []
|
||||||
var custom_item_states: Dictionary = {}
|
var custom_item_states: Dictionary = {}
|
||||||
@@ -44,6 +50,8 @@ func _ready():
|
|||||||
func connect_signals():
|
func connect_signals():
|
||||||
columns_spin.value_changed.connect(_on_columns_changed)
|
columns_spin.value_changed.connect(_on_columns_changed)
|
||||||
rows_spin.value_changed.connect(_on_rows_changed)
|
rows_spin.value_changed.connect(_on_rows_changed)
|
||||||
|
floor_spin.value_changed.connect(_on_floor_changed)
|
||||||
|
floors_count_spin.value_changed.connect(_on_floors_count_changed)
|
||||||
auto_generate_check.toggled.connect(_on_auto_generate_toggled)
|
auto_generate_check.toggled.connect(_on_auto_generate_toggled)
|
||||||
generate_button.pressed.connect(_on_generate_pressed)
|
generate_button.pressed.connect(_on_generate_pressed)
|
||||||
clear_button.pressed.connect(_on_clear_pressed)
|
clear_button.pressed.connect(_on_clear_pressed)
|
||||||
@@ -57,13 +65,11 @@ func connect_signals():
|
|||||||
start_item_spin.value_changed.connect(_on_start_item_changed)
|
start_item_spin.value_changed.connect(_on_start_item_changed)
|
||||||
end_item_spin.value_changed.connect(_on_end_item_changed)
|
end_item_spin.value_changed.connect(_on_end_item_changed)
|
||||||
non_walkable_item_spin.value_changed.connect(_on_non_walkable_item_changed)
|
non_walkable_item_spin.value_changed.connect(_on_non_walkable_item_changed)
|
||||||
|
swap_button.pressed.connect(_on_swap_items_pressed)
|
||||||
|
|
||||||
func initialize_custom_item_states():
|
func initialize_custom_item_states():
|
||||||
# Add default item states
|
# Add default item states
|
||||||
add_custom_item_state("Normal", 0)
|
add_custom_item_state("Normal", 0)
|
||||||
#add_custom_item_state("Hover", 1)
|
|
||||||
#add_custom_item_state("Start", 2)
|
|
||||||
#add_custom_item_state("End", 3)
|
|
||||||
add_custom_item_state("Non-Walkable", 4)
|
add_custom_item_state("Non-Walkable", 4)
|
||||||
|
|
||||||
func add_custom_item_state(name: String, id: int):
|
func add_custom_item_state(name: String, id: int):
|
||||||
@@ -89,7 +95,7 @@ func add_item_state_ui(item_state: CustomItemState):
|
|||||||
id_spin.value_changed.connect(_on_item_state_id_changed.bind(item_state))
|
id_spin.value_changed.connect(_on_item_state_id_changed.bind(item_state))
|
||||||
|
|
||||||
randomize_check.text = "🎲"
|
randomize_check.text = "🎲"
|
||||||
randomize_check.button_pressed = item_state.include_in_randomize # Changed from 'pressed' to 'button_pressed'
|
randomize_check.button_pressed = item_state.include_in_randomize
|
||||||
randomize_check.toggled.connect(_on_item_state_randomize_toggled.bind(item_state))
|
randomize_check.toggled.connect(_on_item_state_randomize_toggled.bind(item_state))
|
||||||
|
|
||||||
percentage_spin.min_value = 0
|
percentage_spin.min_value = 0
|
||||||
@@ -142,11 +148,19 @@ class CustomItemState:
|
|||||||
id = _id
|
id = _id
|
||||||
|
|
||||||
func set_enhanced_gridmap(gridmap: EnhancedGridMap):
|
func set_enhanced_gridmap(gridmap: EnhancedGridMap):
|
||||||
|
# Disconnect from previous gridmap if it exists
|
||||||
|
if enhanced_gridmap:
|
||||||
|
if enhanced_gridmap.grid_updated.is_connected(_on_grid_updated):
|
||||||
|
enhanced_gridmap.grid_updated.disconnect(_on_grid_updated)
|
||||||
|
|
||||||
enhanced_gridmap = gridmap
|
enhanced_gridmap = gridmap
|
||||||
enhanced_gridmap.grid_updated.connect(_on_grid_updated)
|
if enhanced_gridmap:
|
||||||
update_ui()
|
enhanced_gridmap.grid_updated.connect(_on_grid_updated)
|
||||||
diagonal_movement_check.button_pressed = enhanced_gridmap.diagonal_movement
|
floor_spin.max_value = enhanced_gridmap.floors - 1
|
||||||
print("EnhancedGridMap set: ", enhanced_gridmap)
|
floors_count_spin.value = enhanced_gridmap.floors
|
||||||
|
update_ui()
|
||||||
|
diagonal_movement_check.button_pressed = enhanced_gridmap.diagonal_movement
|
||||||
|
print("EnhancedGridMap set: ", enhanced_gridmap)
|
||||||
|
|
||||||
func update_ui():
|
func update_ui():
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
@@ -157,7 +171,6 @@ func update_ui():
|
|||||||
_update_grid_ui()
|
_update_grid_ui()
|
||||||
_update_astar_ui()
|
_update_astar_ui()
|
||||||
_update_item_state_ui()
|
_update_item_state_ui()
|
||||||
print("UI updated. Columns: ", enhanced_gridmap.columns, " Rows: ", enhanced_gridmap.rows)
|
|
||||||
|
|
||||||
func _update_fill_options():
|
func _update_fill_options():
|
||||||
fill_options.clear()
|
fill_options.clear()
|
||||||
@@ -166,6 +179,8 @@ func _update_fill_options():
|
|||||||
for i in range(item_list.size()):
|
for i in range(item_list.size()):
|
||||||
fill_options.add_item(enhanced_gridmap.mesh_library.get_item_name(item_list[i]), i)
|
fill_options.add_item(enhanced_gridmap.mesh_library.get_item_name(item_list[i]), i)
|
||||||
|
|
||||||
|
# In enhanced_gridmap_dock.gd, update the _update_grid_ui function:
|
||||||
|
|
||||||
func _update_grid_ui():
|
func _update_grid_ui():
|
||||||
for child in grid_container.get_children():
|
for child in grid_container.get_children():
|
||||||
child.queue_free()
|
child.queue_free()
|
||||||
@@ -177,8 +192,7 @@ func _update_grid_ui():
|
|||||||
return
|
return
|
||||||
|
|
||||||
var item_list = enhanced_gridmap.mesh_library.get_item_list()
|
var item_list = enhanced_gridmap.mesh_library.get_item_list()
|
||||||
|
var current_floor = floor_spin.value as int
|
||||||
print("Updating grid UI. Columns: ", enhanced_gridmap.columns, " Rows: ", enhanced_gridmap.rows)
|
|
||||||
|
|
||||||
for z in range(enhanced_gridmap.rows):
|
for z in range(enhanced_gridmap.rows):
|
||||||
var row_container = HBoxContainer.new()
|
var row_container = HBoxContainer.new()
|
||||||
@@ -192,24 +206,24 @@ func _update_grid_ui():
|
|||||||
cell_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
cell_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||||
|
|
||||||
var coord_label = Label.new()
|
var coord_label = Label.new()
|
||||||
coord_label.text = "(%d,%d)" % [x, z]
|
coord_label.text = "(%d,%d,%d)" % [x, current_floor, z]
|
||||||
coord_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
coord_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||||
coord_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
coord_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||||||
coord_label.size_flags_vertical = Control.SIZE_SHRINK_CENTER
|
coord_label.size_flags_vertical = Control.SIZE_SHRINK_CENTER
|
||||||
cell_container.add_child(coord_label)
|
cell_container.add_child(coord_label)
|
||||||
|
|
||||||
var option = OptionButton.new()
|
var option = OptionButton.new()
|
||||||
option.set_meta("grid_position", Vector2i(x, z))
|
option.set_meta("grid_position", Vector3i(x, current_floor, z))
|
||||||
for i in range(item_list.size()):
|
for i in range(item_list.size()):
|
||||||
option.add_item(enhanced_gridmap.mesh_library.get_item_name(item_list[i]), i)
|
option.add_item(enhanced_gridmap.mesh_library.get_item_name(item_list[i]), i)
|
||||||
var cell_item = enhanced_gridmap.get_cell_item(Vector3i(x, 0, z))
|
var cell_item = enhanced_gridmap.get_cell_item(Vector3i(x, current_floor, z))
|
||||||
option.select(cell_item)
|
if cell_item != -1: # Changed from INVALID_CELL_ITEM to -1
|
||||||
|
option.select(cell_item)
|
||||||
option.item_selected.connect(_on_cell_item_selected.bind(option))
|
option.item_selected.connect(_on_cell_item_selected.bind(option))
|
||||||
option.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
option.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||||
option.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
option.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||||
cell_container.add_child(option)
|
cell_container.add_child(option)
|
||||||
|
|
||||||
# Add rotation Option for each cell
|
|
||||||
var rotation_option = OptionButton.new()
|
var rotation_option = OptionButton.new()
|
||||||
rotation_option.add_item("0°", 0)
|
rotation_option.add_item("0°", 0)
|
||||||
rotation_option.add_item("90°", 10)
|
rotation_option.add_item("90°", 10)
|
||||||
@@ -217,9 +231,8 @@ func _update_grid_ui():
|
|||||||
rotation_option.add_item("270°", 22)
|
rotation_option.add_item("270°", 22)
|
||||||
rotation_option.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
rotation_option.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||||
rotation_option.size_flags_vertical = Control.SIZE_SHRINK_CENTER
|
rotation_option.size_flags_vertical = Control.SIZE_SHRINK_CENTER
|
||||||
rotation_option.set_meta("grid_position", Vector2i(x, z))
|
rotation_option.set_meta("grid_position", Vector3i(x, current_floor, z))
|
||||||
# Set the current item based on the cell's rotation
|
var current_rotation = enhanced_gridmap.get_cell_rotation(Vector3i(x, current_floor, z))
|
||||||
var current_rotation = enhanced_gridmap.get_cell_rotation(Vector3i(x, 0, z))
|
|
||||||
match current_rotation:
|
match current_rotation:
|
||||||
0: rotation_option.select(0)
|
0: rotation_option.select(0)
|
||||||
10: rotation_option.select(1)
|
10: rotation_option.select(1)
|
||||||
@@ -228,12 +241,9 @@ func _update_grid_ui():
|
|||||||
rotation_option.item_selected.connect(_on_cell_rotation_changed.bind(rotation_option))
|
rotation_option.item_selected.connect(_on_cell_rotation_changed.bind(rotation_option))
|
||||||
|
|
||||||
cell_container.add_child(rotation_option)
|
cell_container.add_child(rotation_option)
|
||||||
|
|
||||||
row_container.add_child(cell_container)
|
row_container.add_child(cell_container)
|
||||||
cell_options.append(option)
|
cell_options.append(option)
|
||||||
|
|
||||||
print("Grid UI updated. Total cells: ", cell_options.size())
|
|
||||||
|
|
||||||
func _update_astar_ui():
|
func _update_astar_ui():
|
||||||
start_x_spin.max_value = enhanced_gridmap.columns - 1
|
start_x_spin.max_value = enhanced_gridmap.columns - 1
|
||||||
start_z_spin.max_value = enhanced_gridmap.rows - 1
|
start_z_spin.max_value = enhanced_gridmap.rows - 1
|
||||||
@@ -241,21 +251,28 @@ func _update_astar_ui():
|
|||||||
end_z_spin.max_value = enhanced_gridmap.rows - 1
|
end_z_spin.max_value = enhanced_gridmap.rows - 1
|
||||||
|
|
||||||
func _update_item_state_ui():
|
func _update_item_state_ui():
|
||||||
normal_item_spin.value = enhanced_gridmap.normal_item
|
normal_item_spin.value = enhanced_gridmap.normal_items[0]
|
||||||
hover_item_spin.value = enhanced_gridmap.hover_item
|
hover_item_spin.value = enhanced_gridmap.hover_item
|
||||||
start_item_spin.value = enhanced_gridmap.start_item
|
start_item_spin.value = enhanced_gridmap.start_item
|
||||||
end_item_spin.value = enhanced_gridmap.end_item
|
end_item_spin.value = enhanced_gridmap.end_item
|
||||||
non_walkable_item_spin.value = enhanced_gridmap.non_walkable_item
|
non_walkable_item_spin.value = enhanced_gridmap.non_walkable_items[0]
|
||||||
|
|
||||||
func _on_columns_changed(value):
|
func _on_columns_changed(value):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.columns = value
|
enhanced_gridmap.columns = value
|
||||||
print("Columns changed to: ", value)
|
|
||||||
|
|
||||||
func _on_rows_changed(value):
|
func _on_rows_changed(value):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.rows = value
|
enhanced_gridmap.rows = value
|
||||||
print("Rows changed to: ", value)
|
|
||||||
|
func _on_floors_count_changed(value):
|
||||||
|
if enhanced_gridmap:
|
||||||
|
enhanced_gridmap.floors = value as int
|
||||||
|
floor_spin.max_value = value - 1
|
||||||
|
|
||||||
|
func _on_floor_changed(value):
|
||||||
|
if enhanced_gridmap:
|
||||||
|
_update_grid_ui()
|
||||||
|
|
||||||
func _on_auto_generate_toggled(button_pressed):
|
func _on_auto_generate_toggled(button_pressed):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
@@ -263,80 +280,83 @@ func _on_auto_generate_toggled(button_pressed):
|
|||||||
|
|
||||||
func _on_generate_pressed():
|
func _on_generate_pressed():
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.generate_grid()
|
var current_floor = floor_spin.value as int
|
||||||
print("Generate grid pressed")
|
enhanced_gridmap.generate_grid(current_floor)
|
||||||
|
|
||||||
func _on_clear_pressed():
|
func _on_clear_pressed():
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.clear_grid()
|
var current_floor = floor_spin.value as int
|
||||||
print("Clear grid pressed")
|
enhanced_gridmap.clear_grid(current_floor)
|
||||||
|
|
||||||
func _on_randomize_pressed():
|
func _on_randomize_pressed():
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
|
var current_floor = floor_spin.value as int
|
||||||
var randomize_states = []
|
var randomize_states = []
|
||||||
var total_percentage = 0
|
var total_percentage = 0
|
||||||
|
|
||||||
|
# Collect only enabled randomize states
|
||||||
for state in custom_item_states.values():
|
for state in custom_item_states.values():
|
||||||
if state.include_in_randomize:
|
if state.include_in_randomize:
|
||||||
randomize_states.append(state)
|
randomize_states.append(state)
|
||||||
total_percentage += state.randomize_percentage
|
total_percentage += state.randomize_percentage
|
||||||
|
|
||||||
|
if randomize_states.is_empty():
|
||||||
|
print("No states selected for randomization")
|
||||||
|
return
|
||||||
|
|
||||||
if total_percentage != 100:
|
if total_percentage != 100:
|
||||||
print("Warning: Total randomize percentage is not 100%")
|
print("Warning: Total randomize percentage is not 100%")
|
||||||
|
|
||||||
enhanced_gridmap.randomize_grid_custom(randomize_states)
|
enhanced_gridmap.randomize_grid_custom(randomize_states, current_floor)
|
||||||
|
|
||||||
func _on_fill_pressed():
|
func _on_fill_pressed():
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
|
var current_floor = floor_spin.value as int
|
||||||
var selected_index = fill_options.get_selected_id()
|
var selected_index = fill_options.get_selected_id()
|
||||||
enhanced_gridmap.fill_grid(selected_index)
|
if selected_index >= 0:
|
||||||
print("Fill grid pressed with item index: ", selected_index)
|
enhanced_gridmap.fill_grid(selected_index, current_floor)
|
||||||
|
else:
|
||||||
|
print("No item selected for filling")
|
||||||
|
|
||||||
func _on_cell_item_selected(index: int, option: OptionButton):
|
func _on_cell_item_selected(index: int, option: OptionButton):
|
||||||
var position = option.get_meta("grid_position")
|
var position = option.get_meta("grid_position")
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.set_cell_from_data(position.x, position.y, index)
|
enhanced_gridmap.set_cell_item(position, index)
|
||||||
print("Cell item selected: ", index, " at position: ", position)
|
|
||||||
|
|
||||||
func _on_find_path_pressed():
|
func _on_find_path_pressed():
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
|
var current_floor = floor_spin.value as int
|
||||||
var start = Vector2(start_x_spin.value, start_z_spin.value)
|
var start = Vector2(start_x_spin.value, start_z_spin.value)
|
||||||
var end = Vector2(end_x_spin.value, end_z_spin.value)
|
var end = Vector2(end_x_spin.value, end_z_spin.value)
|
||||||
var path = enhanced_gridmap.find_path(start, end)
|
var path = enhanced_gridmap.find_path(start, end, current_floor)
|
||||||
if path.is_empty():
|
if path.is_empty():
|
||||||
path_result_label.text = "No path found"
|
path_result_label.text = "No path found"
|
||||||
else:
|
else:
|
||||||
path_result_label.text = "Path found: " + str(path)
|
path_result_label.text = "Path found: " + str(path)
|
||||||
print("Find path pressed. Start: ", start, " End: ", end)
|
|
||||||
|
|
||||||
func _on_diagonal_movement_toggled(button_pressed):
|
func _on_diagonal_movement_toggled(button_pressed):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.set_diagonal_movement(button_pressed)
|
enhanced_gridmap.set_diagonal_movement(button_pressed)
|
||||||
print("Diagonal movement toggled: ", button_pressed)
|
|
||||||
|
|
||||||
func _on_normal_item_changed(value):
|
func _on_normal_item_changed(value):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.normal_item = value
|
enhanced_gridmap.normal_items[0] = value
|
||||||
print("Normal item changed to: ", value)
|
|
||||||
|
|
||||||
func _on_hover_item_changed(value):
|
func _on_hover_item_changed(value):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.hover_item = value
|
enhanced_gridmap.hover_item = value
|
||||||
print("Hover item changed to: ", value)
|
|
||||||
|
|
||||||
func _on_start_item_changed(value):
|
func _on_start_item_changed(value):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.start_item = value
|
enhanced_gridmap.start_item = value
|
||||||
print("Start item changed to: ", value)
|
|
||||||
|
|
||||||
func _on_end_item_changed(value):
|
func _on_end_item_changed(value):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.end_item = value
|
enhanced_gridmap.end_item = value
|
||||||
print("End item changed to: ", value)
|
|
||||||
|
|
||||||
func _on_non_walkable_item_changed(value):
|
func _on_non_walkable_item_changed(value):
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.non_walkable_item = value
|
enhanced_gridmap.non_walkable_items[0] = value
|
||||||
print("Non-walkable item changed to: ", value)
|
|
||||||
|
|
||||||
func _on_grid_updated():
|
func _on_grid_updated():
|
||||||
update_ui()
|
update_ui()
|
||||||
@@ -345,5 +365,10 @@ func _on_cell_rotation_changed(index: int, option: OptionButton):
|
|||||||
var position = option.get_meta("grid_position")
|
var position = option.get_meta("grid_position")
|
||||||
var rotation_value = option.get_item_id(index)
|
var rotation_value = option.get_item_id(index)
|
||||||
if enhanced_gridmap:
|
if enhanced_gridmap:
|
||||||
enhanced_gridmap.set_cell_rotation(Vector3i(position.x, 0, position.y), rotation_value)
|
enhanced_gridmap.set_cell_rotation(position, rotation_value)
|
||||||
print("Cell rotation changed: ", rotation_value, " at position: ", position)
|
|
||||||
|
func _on_swap_items_pressed():
|
||||||
|
if enhanced_gridmap:
|
||||||
|
var old_item = old_item_spin.value as int
|
||||||
|
var new_item = new_item_spin.value as int
|
||||||
|
enhanced_gridmap.swap_items(old_item, new_item, floor_spin.value as int)
|
||||||
|
|||||||
@@ -22,6 +22,17 @@ text = "☕︎ Enhanced Grid Map"
|
|||||||
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
|
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="FloorContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="VBoxContainer/FloorContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Floor:"
|
||||||
|
|
||||||
|
[node name="FloorSpinBox" type="SpinBox" parent="VBoxContainer/FloorContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
max_value = 10.0
|
||||||
|
|
||||||
[node name="Columns" type="HBoxContainer" parent="VBoxContainer"]
|
[node name="Columns" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
@@ -46,16 +57,33 @@ layout_mode = 2
|
|||||||
min_value = 1.0
|
min_value = 1.0
|
||||||
value = 10.0
|
value = 10.0
|
||||||
|
|
||||||
|
[node name="FloorsCount" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="VBoxContainer/FloorsCount"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Total Floors:"
|
||||||
|
|
||||||
|
[node name="SpinBox" type="SpinBox" parent="VBoxContainer/FloorsCount"]
|
||||||
|
layout_mode = 2
|
||||||
|
min_value = 1.0
|
||||||
|
value = 3.0
|
||||||
|
|
||||||
[node name="AutoGenerate" type="CheckBox" parent="VBoxContainer"]
|
[node name="AutoGenerate" type="CheckBox" parent="VBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Auto Generate"
|
text = "Auto Generate"
|
||||||
|
|
||||||
[node name="ClearButton" type="Button" parent="VBoxContainer"]
|
[node name="GridOperations" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="ClearButton" type="Button" parent="VBoxContainer/GridOperations"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
text = "Clear Grid"
|
text = "Clear Grid"
|
||||||
|
|
||||||
[node name="GenerateButton" type="Button" parent="VBoxContainer"]
|
[node name="GenerateButton" type="Button" parent="VBoxContainer/GridOperations"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
text = "Generate Grid"
|
text = "Generate Grid"
|
||||||
|
|
||||||
[node name="QuickFillLabel" type="Label" parent="VBoxContainer"]
|
[node name="QuickFillLabel" type="Label" parent="VBoxContainer"]
|
||||||
@@ -235,3 +263,32 @@ text = "Find Path"
|
|||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Path Result:"
|
text = "Path Result:"
|
||||||
autowrap_mode = 2
|
autowrap_mode = 2
|
||||||
|
|
||||||
|
[node name="ItemManagement" type="VBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="VBoxContainer/ItemManagement"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Item Management"
|
||||||
|
|
||||||
|
[node name="HSeparator" type="HSeparator" parent="VBoxContainer/ItemManagement"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="SwapItems" type="HBoxContainer" parent="VBoxContainer/ItemManagement"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="OldItem" type="SpinBox" parent="VBoxContainer/ItemManagement/SwapItems"]
|
||||||
|
layout_mode = 2
|
||||||
|
tooltip_text = "Old Item ID"
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="VBoxContainer/ItemManagement/SwapItems"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "->"
|
||||||
|
|
||||||
|
[node name="NewItem" type="SpinBox" parent="VBoxContainer/ItemManagement/SwapItems"]
|
||||||
|
layout_mode = 2
|
||||||
|
tooltip_text = "New Item ID"
|
||||||
|
|
||||||
|
[node name="SwapButton" type="Button" parent="VBoxContainer/ItemManagement/SwapItems"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Swap Items"
|
||||||
|
|||||||
@@ -1,10 +1,53 @@
|
|||||||
[gd_resource type="MeshLibrary" load_steps=7 format=3 uid="uid://54tpx8cmksfc"]
|
[gd_resource type="MeshLibrary" load_steps=14 format=4 uid="uid://54tpx8cmksfc"]
|
||||||
|
|
||||||
[ext_resource type="ArrayMesh" uid="uid://dqguomxd16u0i" path="res://assets/models/meshes/start.res" id="1_xdwel"]
|
[ext_resource type="ArrayMesh" uid="uid://dqguomxd16u0i" path="res://assets/models/meshes/start.res" id="1_xdwel"]
|
||||||
[ext_resource type="ArrayMesh" uid="uid://dspusnbkr74hg" path="res://assets/models/meshes/hover.res" id="2_5gp4i"]
|
[ext_resource type="ArrayMesh" uid="uid://dspusnbkr74hg" path="res://assets/models/meshes/hover.res" id="2_5gp4i"]
|
||||||
[ext_resource type="Material" uid="uid://bsyh0x4cy5qyr" path="res://assets/models/meshes/end.tres" id="3_qi66w"]
|
[ext_resource type="Material" uid="uid://bsyh0x4cy5qyr" path="res://assets/models/meshes/end.tres" id="3_qi66w"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="3_re0fd"]
|
||||||
[ext_resource type="ArrayMesh" uid="uid://d4himvyb81in8" path="res://assets/models/meshes/non-walkable.res" id="4_h83ju"]
|
[ext_resource type="ArrayMesh" uid="uid://d4himvyb81in8" path="res://assets/models/meshes/non-walkable.res" id="4_h83ju"]
|
||||||
[ext_resource type="ArrayMesh" uid="uid://bgvropltcot0q" path="res://assets/models/meshes/normal.res" id="5_san4u"]
|
[ext_resource type="ArrayMesh" uid="uid://bgvropltcot0q" path="res://assets/models/meshes/normal.res" id="5_san4u"]
|
||||||
|
[ext_resource type="ArrayMesh" uid="uid://36tgon3b60db" path="res://assets/models/tiles/tile_heart.tres" id="6_r6sve"]
|
||||||
|
[ext_resource type="ArrayMesh" uid="uid://cv4bedhida00g" path="res://assets/models/tiles/tile_star.tres" id="7_v40i1"]
|
||||||
|
[ext_resource type="ArrayMesh" uid="uid://bhlvvdtiykgnn" path="res://assets/models/meshes/tiles.res" id="8_ul3lk"]
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2vf4e"]
|
||||||
|
resource_name = "boost"
|
||||||
|
transparency = 1
|
||||||
|
cull_mode = 2
|
||||||
|
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
|
||||||
|
albedo_texture = ExtResource("3_re0fd")
|
||||||
|
|
||||||
|
[sub_resource type="ArrayMesh" id="ArrayMesh_0evu4"]
|
||||||
|
_surfaces = [{
|
||||||
|
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
|
||||||
|
"format": 34896613377,
|
||||||
|
"index_count": 36,
|
||||||
|
"index_data": PackedByteArray("BwAEAAUABwAGAAQABQACAAMABQAEAAIAAAAEAAYAAAACAAQABQABAAcABQADAAEAAgABAAMAAgAAAAEAAQAGAAcAAQAAAAYA"),
|
||||||
|
"name": "boost",
|
||||||
|
"primitive": 3,
|
||||||
|
"uv_scale": Vector4(0, 0, 0, 0),
|
||||||
|
"vertex_count": 8,
|
||||||
|
"vertex_data": PackedByteArray("AAD/////AAAAAP7/AAAAAP///////wAA///+/wAAAAD//wAA//8AAP//AAAAAAAAAAAAAP//AAAAAAAAAAAAAA==")
|
||||||
|
}]
|
||||||
|
blend_shape_mode = 0
|
||||||
|
|
||||||
|
[sub_resource type="ArrayMesh" id="ArrayMesh_pte2c"]
|
||||||
|
resource_name = "tile_diamond"
|
||||||
|
_surfaces = [{
|
||||||
|
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
|
||||||
|
"attribute_data": PackedByteArray("sPss5W0hot47+9DosPv6720hXCE7+6/6sPvl75Heot6r9qfksPu0+pHeXCHM5KfkSvvl78X6sfqr9kDkSvu0+sX6tuTM5EDkSvss5c7ksfrU+tDoSvv6787ktuTU+q/6"),
|
||||||
|
"format": 34896613399,
|
||||||
|
"index_count": 36,
|
||||||
|
"index_data": PackedByteArray("FgANABAAFgATAA0AEQAIAAsAEQAOAAgAAAAMABIAAAAGAAwADwADABUADwAJAAMABwAEAAoABwABAAQABQAUABcABQACABQA"),
|
||||||
|
"material": SubResource("StandardMaterial3D_2vf4e"),
|
||||||
|
"name": "tile_coin_diamond",
|
||||||
|
"primitive": 3,
|
||||||
|
"uv_scale": Vector4(0, 0, 0, 0),
|
||||||
|
"vertex_count": 24,
|
||||||
|
"vertex_data": PackedByteArray("AAD//////78AAP//////vwAA/////6oqAAD+/wAAAAAAAP7/AAD/vwAA/v8AAKoq/////////7//////////v//////////////+/wAAAAD///7/AAD/v////v8AAP////8AAP///7///wAA////P///AAD///////8AAAAAAAD//wAAAAD/P///AAAAAP//AAAAAP///78AAAAA////PwAAAAD//6oqAAAAAAAAAAAAAAAAAAD/PwAAAAAAAKoq/////////39U1VTV/7//v////39U1VTV/////////3//v/9//7//v////3//v/9//////wAA/3//v/9//7//vwAA/3//v/9//////wAA/39U1VTV/7//vwAA/39U1VTV")
|
||||||
|
}]
|
||||||
|
blend_shape_mode = 0
|
||||||
|
shadow_mesh = SubResource("ArrayMesh_0evu4")
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id="PlaneMesh_ti6kf"]
|
[sub_resource type="PlaneMesh" id="PlaneMesh_ti6kf"]
|
||||||
material = ExtResource("3_qi66w")
|
material = ExtResource("3_qi66w")
|
||||||
@@ -47,8 +90,27 @@ item/6/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
|||||||
item/6/shapes = []
|
item/6/shapes = []
|
||||||
item/6/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
item/6/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||||
item/6/navigation_layers = 1
|
item/6/navigation_layers = 1
|
||||||
item/7/name = "tile_1"
|
item/7/name = "tile_heart"
|
||||||
item/7/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
item/7/mesh = ExtResource("6_r6sve")
|
||||||
|
item/7/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
|
||||||
item/7/shapes = []
|
item/7/shapes = []
|
||||||
item/7/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
item/7/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||||
item/7/navigation_layers = 1
|
item/7/navigation_layers = 1
|
||||||
|
item/8/name = "tile_star"
|
||||||
|
item/8/mesh = ExtResource("7_v40i1")
|
||||||
|
item/8/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
|
||||||
|
item/8/shapes = []
|
||||||
|
item/8/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||||
|
item/8/navigation_layers = 1
|
||||||
|
item/9/name = "tile_coin"
|
||||||
|
item/9/mesh = ExtResource("8_ul3lk")
|
||||||
|
item/9/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
|
||||||
|
item/9/shapes = []
|
||||||
|
item/9/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||||
|
item/9/navigation_layers = 1
|
||||||
|
item/10/name = "tile_diamond"
|
||||||
|
item/10/mesh = SubResource("ArrayMesh_pte2c")
|
||||||
|
item/10/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
|
||||||
|
item/10/shapes = []
|
||||||
|
item/10/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||||
|
item/10/navigation_layers = 1
|
||||||
|
|||||||
@@ -31,6 +31,18 @@ animation/trimming=false
|
|||||||
animation/remove_immutable_tracks=true
|
animation/remove_immutable_tracks=true
|
||||||
animation/import_rest_as_RESET=false
|
animation/import_rest_as_RESET=false
|
||||||
import_script/path=""
|
import_script/path=""
|
||||||
_subresources={}
|
_subresources={
|
||||||
|
"meshes": {
|
||||||
|
"tile_tile_coin_002": {
|
||||||
|
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|
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|
"generate/lods": 0,
|
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|
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|
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|
"lods/normal_merge_angle": 60.0,
|
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|
"lods/normal_split_angle": 25.0,
|
||||||
|
"save_to_file/enabled": true,
|
||||||
|
"save_to_file/path": "res://assets/models/meshes/tiles.res"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
gltf/naming_version=1
|
gltf/naming_version=1
|
||||||
gltf/embedded_image_handling=1
|
gltf/embedded_image_handling=1
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dkve87aabsr81"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dkr3oes2jk8ar" path="res://assets/textures/tile_coin.png" id="1_5v71j"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_name = "boost"
|
||||||
|
transparency = 1
|
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|
cull_mode = 2
|
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|
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
|
||||||
|
albedo_texture = ExtResource("1_5v71j")
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://bl3x6wsft20n"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cdnxwlysxnujd" path="res://assets/textures/tile_heart.png" id="1_22stv"]
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4nip8"]
|
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|
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|
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|
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|
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|
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
|
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|
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|
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|
|
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|
[sub_resource type="ArrayMesh" id="ArrayMesh_l8rx1"]
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|
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|
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|
||||||
|
"name": "boost",
|
||||||
|
"primitive": 3,
|
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|
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|
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|
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|
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"vertex_data": PackedByteArray("AAD/////AAAAAP7/AAAAAP///////wAA///+/wAAAAD//wAA//8AAP//AAAAAAAAAAAAAP//AAAAAAAAAAAAAA==")
|
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|
}]
|
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|
blend_shape_mode = 0
|
||||||
|
|
||||||
|
[resource]
|
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|
resource_name = "tile_tile_coin_002"
|
||||||
|
_surfaces = [{
|
||||||
|
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||||||
|
"material": SubResource("StandardMaterial3D_4nip8"),
|
||||||
|
"name": "tile_heart",
|
||||||
|
"primitive": 3,
|
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|
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|
||||||
|
}]
|
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|
blend_shape_mode = 0
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|
shadow_mesh = SubResource("ArrayMesh_l8rx1")
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://47fnj6ims3ro"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cdnxwlysxnujd" path="res://assets/textures/tile_heart.png" id="1_mmk6n"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_name = "boost"
|
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|
transparency = 1
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|
cull_mode = 2
|
||||||
|
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
|
||||||
|
albedo_texture = ExtResource("1_mmk6n")
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://r3o6mc6xbon"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ho2ba1pl835k" path="res://assets/textures/tile_star.png" id="1_l62is"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_name = "boost"
|
||||||
|
transparency = 1
|
||||||
|
cull_mode = 2
|
||||||
|
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
|
||||||
|
albedo_texture = ExtResource("1_l62is")
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://36tgon3b60db"]
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_5d0gc"]
|
||||||
|
load_path = "res://.godot/imported/tile_heart.png-deeef50755ca225f028608dfd16900e6.s3tc.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uxput"]
|
||||||
|
resource_name = "boost"
|
||||||
|
transparency = 1
|
||||||
|
cull_mode = 2
|
||||||
|
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
|
||||||
|
albedo_texture = SubResource("CompressedTexture2D_5d0gc")
|
||||||
|
|
||||||
|
[sub_resource type="ArrayMesh" id="ArrayMesh_acoqc"]
|
||||||
|
_surfaces = [{
|
||||||
|
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
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|
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|
"index_count": 36,
|
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|
"index_data": PackedByteArray("BwAEAAUABwAGAAQABQACAAMABQAEAAIAAAAEAAYAAAACAAQABQABAAcABQADAAEAAgABAAMAAgAAAAEAAQAGAAcAAQAAAAYA"),
|
||||||
|
"name": "boost",
|
||||||
|
"primitive": 3,
|
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|
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|
||||||
|
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|
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|
"vertex_data": PackedByteArray("AAD/////AAAAAP7/AAAAAP///////wAA///+/wAAAAD//wAA//8AAP//AAAAAAAAAAAAAP//AAAAAAAAAAAAAA==")
|
||||||
|
}]
|
||||||
|
blend_shape_mode = 0
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_name = "tile_heart"
|
||||||
|
_surfaces = [{
|
||||||
|
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
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|
"attribute_data": PackedByteArray("sPss5W0hot47+9DosPv6720hXCE7+6/6sPvl75Heot6r9qfksPu0+pHeXCHM5KfkSvvl78X6sfqr9kDkSvu0+sX6tuTM5EDkSvss5c7ksfrU+tDoSvv6787ktuTU+q/6"),
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|
||||||
|
"material": SubResource("StandardMaterial3D_uxput"),
|
||||||
|
"name": "tile_heart_mat",
|
||||||
|
"primitive": 3,
|
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|
"uv_scale": Vector4(0, 0, 0, 0),
|
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|
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|
"vertex_data": PackedByteArray("AAD//////78AAP//////vwAA/////6oqAAD+/wAAAAAAAP7/AAD/vwAA/v8AAKoq/////////7//////////v//////////////+/wAAAAD///7/AAD/v////v8AAP////8AAP///7///wAA////P///AAD///////8AAAAAAAD//wAAAAD/P///AAAAAP//AAAAAP///78AAAAA////PwAAAAD//6oqAAAAAAAAAAAAAAAAAAD/PwAAAAAAAKoq/////////39U1VTV/7//v////39U1VTV/////////3//v/9//7//v////3//v/9//////wAA/3//v/9//7//vwAA/3//v/9//////wAA/39U1VTV/7//vwAA/39U1VTV")
|
||||||
|
}]
|
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|
blend_shape_mode = 0
|
||||||
|
shadow_mesh = SubResource("ArrayMesh_acoqc")
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://cv4bedhida00g"]
|
||||||
|
|
||||||
|
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_3rnsi"]
|
||||||
|
load_path = "res://.godot/imported/tile_star.png-a6668e97668152283af0c5d51d859399.s3tc.ctex"
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7evl5"]
|
||||||
|
resource_name = "boost"
|
||||||
|
transparency = 1
|
||||||
|
cull_mode = 2
|
||||||
|
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
|
||||||
|
albedo_texture = SubResource("CompressedTexture2D_3rnsi")
|
||||||
|
|
||||||
|
[sub_resource type="ArrayMesh" id="ArrayMesh_acoqc"]
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
"index_data": PackedByteArray("BwAEAAUABwAGAAQABQACAAMABQAEAAIAAAAEAAYAAAACAAQABQABAAcABQADAAEAAgABAAMAAgAAAAEAAQAGAAcAAQAAAAYA"),
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
blend_shape_mode = 0
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
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|
||||||
|
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|
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|
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||||||
|
"material": SubResource("StandardMaterial3D_7evl5"),
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
}]
|
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|
blend_shape_mode = 0
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|
shadow_mesh = SubResource("ArrayMesh_acoqc")
|
||||||
|
After Width: | Height: | Size: 47 KiB |
@@ -0,0 +1,35 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dkr3oes2jk8ar"
|
||||||
|
path.s3tc="res://.godot/imported/tile_coin.png-07bdc9862d055beeb72a967a0094a5c7.s3tc.ctex"
|
||||||
|
metadata={
|
||||||
|
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|
||||||
|
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|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/textures/tile_coin.png"
|
||||||
|
dest_files=["res://.godot/imported/tile_coin.png-07bdc9862d055beeb72a967a0094a5c7.s3tc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
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|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
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|
process/premult_alpha=false
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|
process/normal_map_invert_y=false
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|
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|
process/hdr_clamp_exposure=false
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|
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|
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|
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|
After Width: | Height: | Size: 120 KiB |
@@ -0,0 +1,34 @@
|
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|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
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|
type="CompressedTexture2D"
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|
uid="uid://b7aipdrvxp6qw"
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|
path="res://.godot/imported/tile_coin_holo.png-6a443a1d36bcd3bf79f0210c252c3d26.ctex"
|
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|
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|
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|
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|
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|
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|
|
||||||
|
[deps]
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|
|
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|
source_file="res://assets/textures/tile_coin_holo.png"
|
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|
dest_files=["res://.godot/imported/tile_coin_holo.png-6a443a1d36bcd3bf79f0210c252c3d26.ctex"]
|
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|
|
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|
[params]
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|
|
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|
compress/mode=0
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|
compress/high_quality=false
|
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|
compress/lossy_quality=0.7
|
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|
compress/hdr_compression=1
|
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|
compress/normal_map=0
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|
compress/channel_pack=0
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|
mipmaps/generate=false
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|
mipmaps/limit=-1
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|
roughness/mode=0
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roughness/src_normal=""
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|
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|
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|
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|
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|
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|
After Width: | Height: | Size: 60 KiB |
@@ -0,0 +1,35 @@
|
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|
[remap]
|
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|
|
||||||
|
importer="texture"
|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/textures/tile_diamond.png"
|
||||||
|
dest_files=["res://.godot/imported/tile_diamond.png-dcc41e91b1a4ca15d0db8287ce80f30b.s3tc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
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|
|
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|
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|
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|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
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|
roughness/mode=0
|
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|
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|
process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d3lxvx3270eun"
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path="res://.godot/imported/tile_diamond_holo.png-e0c28a726d94831c5180dcc0376d012c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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|
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source_file="res://assets/textures/tile_diamond_holo.png"
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||||||
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dest_files=["res://.godot/imported/tile_diamond_holo.png-e0c28a726d94831c5180dcc0376d012c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 52 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cdnxwlysxnujd"
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path.s3tc="res://.godot/imported/tile_heart.png-deeef50755ca225f028608dfd16900e6.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/tile_heart.png"
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||||||
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dest_files=["res://.godot/imported/tile_heart.png-deeef50755ca225f028608dfd16900e6.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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|
After Width: | Height: | Size: 99 KiB |
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|
[remap]
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|
importer="texture"
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type="CompressedTexture2D"
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uid="uid://ddbky41cba5rq"
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path="res://.godot/imported/tile_heart_holo.png-5c92e04305de5aaa054336f0ec160274.ctex"
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metadata={
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"vram_texture": false
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}
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|
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|
[deps]
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|
|
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|
source_file="res://assets/textures/tile_heart_holo.png"
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|
dest_files=["res://.godot/imported/tile_heart_holo.png-5c92e04305de5aaa054336f0ec160274.ctex"]
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|
[params]
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|
|
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|
compress/mode=0
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|
compress/high_quality=false
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compress/lossy_quality=0.7
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|
compress/hdr_compression=1
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||||||
|
compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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|
roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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||||||
|
process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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After Width: | Height: | Size: 50 KiB |
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[remap]
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|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ho2ba1pl835k"
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path.s3tc="res://.godot/imported/tile_star.png-a6668e97668152283af0c5d51d859399.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/tile_star.png"
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||||||
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dest_files=["res://.godot/imported/tile_star.png-a6668e97668152283af0c5d51d859399.s3tc.ctex"]
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[params]
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compress/mode=2
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||||||
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compress/high_quality=false
|
||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
|
||||||
|
compress/channel_pack=0
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|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
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||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
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process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
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detect_3d/compress_to=0
|
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|
After Width: | Height: | Size: 102 KiB |
@@ -0,0 +1,34 @@
|
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|
[remap]
|
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|
|
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|
importer="texture"
|
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type="CompressedTexture2D"
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uid="uid://dqpr1nug528ml"
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path="res://.godot/imported/tile_star_holo.png-4aade3ef0db71672f9bd2143ab924c6e.ctex"
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metadata={
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"vram_texture": false
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}
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|
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|
[deps]
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|
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source_file="res://assets/textures/tile_star_holo.png"
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dest_files=["res://.godot/imported/tile_star_holo.png-4aade3ef0db71672f9bd2143ab924c6e.ctex"]
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|
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[params]
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|
|
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|
compress/mode=0
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compress/high_quality=false
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|
compress/lossy_quality=0.7
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|
compress/hdr_compression=1
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|
compress/normal_map=0
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|
compress/channel_pack=0
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|
mipmaps/generate=false
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|
mipmaps/limit=-1
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|
roughness/mode=0
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|
roughness/src_normal=""
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|
process/fix_alpha_border=true
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|
process/premult_alpha=false
|
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|
process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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|
detect_3d/compress_to=1
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||||||
@@ -13,14 +13,15 @@ turn_based_mode = false
|
|||||||
mesh_library = ExtResource("1_110wo")
|
mesh_library = ExtResource("1_110wo")
|
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cell_size = Vector3(1, 1, 1)
|
cell_size = Vector3(1, 1, 1)
|
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data = {
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data = {
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|
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}
|
}
|
||||||
script = ExtResource("2_hbe1v")
|
script = ExtResource("2_hbe1v")
|
||||||
|
floors = 2
|
||||||
non_walkable_items = Array[int]([4, 5])
|
non_walkable_items = Array[int]([4, 5])
|
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metadata/_editor_floor_ = Vector3(0, 0, 0)
|
metadata/_editor_floor_ = Vector3(0, 1, 0)
|
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|
|
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[node name="Camera3D" type="Camera3D" parent="."]
|
[node name="Camera3D" type="Camera3D" parent="."]
|
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transform = Transform3D(-1, -7.92319e-08, 3.69465e-08, 0, 0.422618, 0.906308, -8.74228e-08, 0.906308, -0.422618, 5, 15, -2.5)
|
transform = Transform3D(1, 0, 0, 0, 0.422618, 0.906308, 0, -0.906308, 0.422618, 5, 15, 12.36)
|
||||||
environment = ExtResource("4_ky38j")
|
environment = ExtResource("4_ky38j")
|
||||||
fov = 35.5
|
fov = 35.5
|
||||||
|
|
||||||
|
|||||||