feat: add battlepass slider and quest list tabs to lobby HUD
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@@ -79,7 +79,6 @@ func _ready():
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return
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# Initialize strategic planner
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var BotStrategicPlanner = load("res://scripts/bot_strategic_planner.gd")
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strategic_planner = BotStrategicPlanner.new(actor, enhanced_gridmap)
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# Disable input processing for bots
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@@ -211,7 +210,7 @@ func _run_ai_tick():
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return
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# Priority 0.5: Gauntlet (#075) — use Ghost powerup if boxed in
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if await _try_activate_ghost():
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if _try_activate_ghost():
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print("[BotController] Action Taken: Ghost (trapped)")
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return
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@@ -677,8 +676,6 @@ func _try_move() -> bool:
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else:
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print("[BotController] %s simple_move_to BLOCKED (others). Trying unstuck move." % actor.name)
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return await _try_unstuck_move()
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return false
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func _should_freeze_for_stop_n_go() -> bool:
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"""Check if the bot should intentionally skip its turn during STOP phase outside of safe zones."""
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@@ -909,12 +906,7 @@ func _handle_goal_completion():
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if goals_cycle_manager:
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var time_remaining = goals_cycle_manager.get_time_remaining()
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goals_cycle_manager.on_goal_completed(actor, time_remaining)
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var powerup_manager = actor.get_node_or_null("PowerUpManager")
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# if powerup_manager:
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# powerup_manager.add_goal_completion_reward()
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print("[BotController] %s COMPLETED GOAL!" % actor.name)
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func _wait_with_variance(base_delay: float):
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