feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets.

This commit is contained in:
Yogi Wiguna
2026-02-23 12:31:42 +08:00
parent f72f641332
commit 92fd76f4b8
7 changed files with 67 additions and 39 deletions
+18 -6
View File
@@ -21,6 +21,7 @@ var finish_line_x: int = 21 # Right side of the map for win condition
# Tile IDs
const TILE_WALKABLE = 0
const TILE_START = 2 # Start Line
const TILE_SAFE = 2 # Green Safe Zone
const TILE_OBSTACLE = 4 # Wall
@@ -162,7 +163,9 @@ func sync_phase(phase_name: String, duration: float):
phase_timer = duration
func _setup_arena():
var gridmap = get_node("/root/Main/EnhancedGridMap")
var gridmap = get_parent().get_node_or_null("EnhancedGridMap")
if not gridmap:
gridmap = get_node_or_null("/root/Main/EnhancedGridMap")
if not gridmap: return
print("[StopNGo] Setting up 22x10 Arena with Randomized Obstacles...")
@@ -181,7 +184,10 @@ func sync_arena_setup():
func _apply_arena_setup():
# Shared logic for resizing and clearing
var gridmap = get_node("/root/Main/EnhancedGridMap")
var gridmap = get_parent().get_node_or_null("EnhancedGridMap")
if not gridmap:
# Fallback just in case
gridmap = get_node_or_null("/root/Main/EnhancedGridMap")
if not gridmap: return
# Set Size for Stop n Go explicitly, bypassing setters that wipe the map
@@ -197,7 +203,9 @@ func _apply_arena_setup():
# Create bands based on X (Horizontal Progress)
for x in range(gridmap.columns):
var tile_id = TILE_WALKABLE
if x in safe_columns:
if x == 0:
tile_id = TILE_START
elif x in safe_columns:
tile_id = TILE_SAFE
for z in range(gridmap.rows):
@@ -251,7 +259,10 @@ func _apply_arena_setup():
# by sync_grid_item inside _spawn_mission_tiles.
func _spawn_mission_tiles():
var gridmap = get_node("/root/Main/EnhancedGridMap")
var gridmap = get_parent().get_node_or_null("EnhancedGridMap")
if not gridmap:
gridmap = get_node_or_null("/root/Main/EnhancedGridMap")
if not gridmap: return
# Tile IDs for missions: Heart(7), Diamond(8), Star(9), Coin(10)
var mission_tiles = [7, 8, 9, 10]
@@ -297,8 +308,9 @@ func sync_missions(missions: Dictionary):
func check_movement_violation(player_id: int, from: Vector2i, to: Vector2i) -> bool:
"""Check if movement is illegal (during STOP phase and not in safe zone)."""
if current_phase == Phase.STOP:
var main = get_node("/root/Main")
var gridmap = main.get_node("EnhancedGridMap") if main else null
var gridmap = get_parent().get_node_or_null("EnhancedGridMap")
if not gridmap:
gridmap = get_node_or_null("/root/Main/EnhancedGridMap")
if gridmap:
# Check FROM position. If you were safe, you can move?
# Rules: "If a player moves during this phase".