feat: Add initial gridmap mesh library, main game script, and Nakama manager.

This commit is contained in:
Yogi Wiguna
2026-02-10 17:44:07 +08:00
parent 0c2a53c0cc
commit 903619a396
3 changed files with 17 additions and 99 deletions
@@ -128,56 +128,56 @@ item/6/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0,
item/6/navigation_layers = 1
item/7/name = "tile_heart"
item/7/mesh = SubResource("ArrayMesh_pgnbl")
item/7/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/7/mesh_transform = Transform3D(0.9, 0, 0, 0, 0.9, 0, 0, 0, 0.9, 0, 0.05, 0)
item/7/mesh_cast_shadow = 1
item/7/shapes = []
item/7/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/7/navigation_layers = 1
item/8/name = "tile_diamond"
item/8/mesh = SubResource("ArrayMesh_r32il")
item/8/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/8/mesh_transform = Transform3D(0.9, 0, 0, 0, 0.9, 0, 0, 0, 0.9, 0, 0.05, 0)
item/8/mesh_cast_shadow = 1
item/8/shapes = []
item/8/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/8/navigation_layers = 1
item/9/name = "tile_star"
item/9/mesh = ExtResource("7_p5epg")
item/9/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/9/mesh_transform = Transform3D(0.9, 0, 0, 0, 0.9, 0, 0, 0, 0.9, 0, 0.05, 0)
item/9/mesh_cast_shadow = 1
item/9/shapes = []
item/9/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/9/navigation_layers = 1
item/10/name = "tile_coin"
item/10/mesh = ExtResource("4_76xkl")
item/10/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/10/mesh_transform = Transform3D(0.9, 0, 0, 0, 0.9, 0, 0, 0, 0.9, 0, 0.05, 0)
item/10/mesh_cast_shadow = 1
item/10/shapes = []
item/10/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/10/navigation_layers = 1
item/11/name = "tile_speed"
item/11/mesh = ExtResource("7_sx8rm")
item/11/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/11/mesh_transform = Transform3D(1.1, 0, 0, 0, 1.1, 0, 0, 0, 1.1, 0, 0, 0)
item/11/mesh_cast_shadow = 1
item/11/shapes = []
item/11/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/11/navigation_layers = 1
item/12/name = "tile_area_freeze"
item/12/mesh = ExtResource("5_sx8rm")
item/12/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/12/mesh_transform = Transform3D(1.1, 0, 0, 0, 1.1, 0, 0, 0, 1.1, 0, 0, 0)
item/12/mesh_cast_shadow = 1
item/12/shapes = []
item/12/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/12/navigation_layers = 1
item/13/name = "tile_wall"
item/13/mesh = ExtResource("4_8v5xv")
item/13/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/13/mesh_transform = Transform3D(1.1, 0, 0, 0, 1.1, 0, 0, 0, 1.1, 0, 0, 0)
item/13/mesh_cast_shadow = 1
item/13/shapes = []
item/13/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/13/navigation_layers = 1
item/14/name = "tile_ghost"
item/14/mesh = ExtResource("6_r32il")
item/14/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/14/mesh_transform = Transform3D(1.1, 0, 0, 0, 1.1, 0, 0, 0, 1.1, 0, 0, 0)
item/14/mesh_cast_shadow = 1
item/14/shapes = []
item/14/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)