last update

This commit is contained in:
2024-10-24 17:40:10 +08:00
parent 941ad46e09
commit 8fe13a42ca
7 changed files with 320 additions and 142 deletions
+182 -131
View File
@@ -23,20 +23,46 @@ var grid_data: Array = [] # 3D array [floor][row][column]
var astar_by_floor = {} # Dictionary of AStar2D instances per floor
var path = []
# Item states
enum ItemState {NORMAL, HOVER, START, END, NON_WALKABLE}
# Direction and movement systems
enum Direction {
NORTHWEST, NORTH, NORTHEAST,
WEST, CENTER, EAST,
SOUTHWEST, SOUTH, SOUTHEAST
}
# Add this to the class variables
var diagonal_movement: bool = false
class NeighborInfo:
var position: Vector2i
var direction: Direction
var is_walkable: bool
func _init(pos: Vector2i, dir: Direction, walkable: bool):
position = pos
direction = dir
is_walkable = walkable
func _ready():
mesh_library_changed.connect(_on_mesh_library_changed)
if not Engine.is_editor_hint() and auto_generate:
generate_grid()
# Validate item indices
validate_item_indices()
# Core grid management functions
func set_columns(value: int):
columns = value
if auto_generate:
generate_grid()
else:
update_grid_data()
func set_rows(value: int):
rows = value
if auto_generate:
generate_grid()
else:
update_grid_data()
func set_floors(value: int):
floors = value
if auto_generate:
@@ -44,6 +70,12 @@ func set_floors(value: int):
else:
update_grid_data()
func set_auto_generate(value: bool):
auto_generate = value
if auto_generate:
generate_grid()
# Item validation
func validate_item_indices():
if not mesh_library:
print("Warning: No MeshLibrary assigned to GridMap")
@@ -63,34 +95,13 @@ func validate_item_indices():
if non_walkable_items.is_empty():
non_walkable_items = [max_index]
func set_columns(value: int):
columns = value
if auto_generate:
generate_grid()
else:
update_grid_data()
func set_rows(value: int):
rows = value
if auto_generate:
generate_grid()
else:
update_grid_data()
func set_auto_generate(value: bool):
auto_generate = value
if auto_generate:
generate_grid()
# Modified generate_grid to support floors
# Grid generation and management
func generate_grid(floor_index: int = -1):
if floor_index == -1:
# Generate all floors
clear()
for y in range(floors):
generate_floor(y)
else:
# Generate specific floor
clear_floor(floor_index)
generate_floor(floor_index)
@@ -114,14 +125,13 @@ func generate_floor(floor_index: int):
for z in range(rows):
set_cell_item(Vector3i(x, floor_index, z), normal_items[0])
# Clear specific floor
# Grid operations
func clear_floor(floor_index: int):
for x in range(columns):
for z in range(rows):
set_cell_item(Vector3i(x, floor_index, z), INVALID_CELL_ITEM)
set_cell_item(Vector3i(x, floor_index, z), -1)
update_grid_data()
# Modified clear_grid to support floors
func clear_grid(floor_index: int = -1):
if floor_index == -1:
clear()
@@ -129,7 +139,36 @@ func clear_grid(floor_index: int = -1):
clear_floor(floor_index)
update_grid_data()
# Modified randomize_grid to support floors
func fill_grid(item_index: int, floor_index: int = -1):
if not mesh_library:
print("No MeshLibrary assigned to GridMap")
return
if item_index < 0 or item_index >= mesh_library.get_item_list().size():
print("Invalid item index")
return
if floor_index == -1:
for y in range(floors):
fill_floor(item_index, y)
else:
if floor_index >= 0 and floor_index < floors:
fill_floor(item_index, floor_index)
else:
print("Invalid floor index")
update_grid_data()
initialize_astar()
update_astar_costs()
func fill_floor(item_index: int, floor_index: int):
for x in range(columns):
for z in range(rows):
var cell_pos = Vector3i(x, floor_index, z)
var current_orientation = get_cell_item_orientation(cell_pos)
set_cell_item(cell_pos, item_index, current_orientation)
# Randomization functions
func randomize_grid(floor_index: int = -1):
if floor_index == -1:
for y in range(floors):
@@ -153,7 +192,7 @@ func randomize_floor(floor_index: int):
for x in range(columns):
for z in range(rows):
var random_value = rng.randi() % 100 # Generate a random number between 0 and 99
var random_value = rng.randi() % 100
var item_index
if random_value < 80:
item_index = normal_items[rng.randi() % normal_items.size()]
@@ -161,7 +200,6 @@ func randomize_floor(floor_index: int):
item_index = non_walkable_items[rng.randi() % non_walkable_items.size()]
set_cell_item(Vector3i(x, floor_index, z), item_index)
# Modified randomize_grid_custom to properly handle mesh library items
func randomize_grid_custom(randomize_states: Array, floor_index: int = -1):
if not mesh_library:
print("Error: No MeshLibrary assigned to GridMap")
@@ -171,7 +209,6 @@ func randomize_grid_custom(randomize_states: Array, floor_index: int = -1):
for y in range(floors):
randomize_floor_custom(randomize_states, y)
else:
# Randomize specific floor
if floor_index >= 0 and floor_index < floors:
randomize_floor_custom(randomize_states, floor_index)
else:
@@ -203,13 +240,11 @@ func randomize_floor_custom(randomize_states: Array, floor_index: int):
selected_state = state
break
# Get current cell orientation
var current_orientation = get_cell_item_orientation(cell_pos)
if selected_state:
set_cell_item(cell_pos, selected_state.id, current_orientation)
else:
# Find first enabled state or use normal item as fallback
var fallback_state = null
for state in randomize_states:
if state.include_in_randomize:
@@ -221,117 +256,102 @@ func randomize_floor_custom(randomize_states: Array, floor_index: int):
else:
set_cell_item(cell_pos, normal_items[0], current_orientation)
# Fill grid for specific floor
func fill_grid(item_index: int, floor_index: int = -1):
if not mesh_library:
print("No MeshLibrary assigned to GridMap")
return
# Improved neighbor checking system
func get_neighbors(current_pos: Vector2i, floor_index: int) -> Array[NeighborInfo]:
var neighbors: Array[NeighborInfo] = []
if item_index < 0 or item_index >= mesh_library.get_item_list().size():
print("Invalid item index")
return
var directions = {
Direction.NORTHWEST: Vector2i(-1, -1),
Direction.NORTH: Vector2i(0, -1),
Direction.NORTHEAST: Vector2i(1, -1),
Direction.WEST: Vector2i(-1, 0),
Direction.EAST: Vector2i(1, 0),
Direction.SOUTHWEST: Vector2i(-1, 1),
Direction.SOUTH: Vector2i(0, 1),
Direction.SOUTHEAST: Vector2i(1, 1)
}
if floor_index == -1:
for y in range(floors):
fill_floor(item_index, y)
else:
# Fill specific floor
if floor_index >= 0 and floor_index < floors:
fill_floor(item_index, floor_index)
else:
print("Invalid floor index")
for dir in directions:
var offset = directions[dir]
var neighbor_pos = current_pos + offset
if is_position_valid(neighbor_pos):
var is_walkable = is_cell_walkable(neighbor_pos, floor_index)
if is_diagonal_direction(dir):
var adjacent1: Vector2i
var adjacent2: Vector2i
match dir:
Direction.NORTHWEST:
adjacent1 = current_pos + Vector2i(-1, 0)
adjacent2 = current_pos + Vector2i(0, -1)
Direction.NORTHEAST:
adjacent1 = current_pos + Vector2i(1, 0)
adjacent2 = current_pos + Vector2i(0, -1)
Direction.SOUTHWEST:
adjacent1 = current_pos + Vector2i(-1, 0)
adjacent2 = current_pos + Vector2i(0, 1)
Direction.SOUTHEAST:
adjacent1 = current_pos + Vector2i(1, 0)
adjacent2 = current_pos + Vector2i(0, 1)
is_walkable = is_walkable and \
is_position_valid(adjacent1) and is_cell_walkable(adjacent1, floor_index) and \
is_position_valid(adjacent2) and is_cell_walkable(adjacent2, floor_index)
if diagonal_movement or not is_diagonal_direction(dir):
neighbors.append(NeighborInfo.new(neighbor_pos, dir, is_walkable))
update_grid_data()
initialize_astar()
update_astar_costs()
return neighbors
func fill_floor(item_index: int, floor_index: int):
for x in range(columns):
for z in range(rows):
var cell_pos = Vector3i(x, floor_index, z)
# Preserve the current cell's orientation when filling
var current_orientation = get_cell_item_orientation(cell_pos)
set_cell_item(cell_pos, item_index, current_orientation)
# Helper functions for neighbor checking
func is_diagonal_direction(direction: Direction) -> bool:
return direction in [Direction.NORTHWEST, Direction.NORTHEAST,
Direction.SOUTHWEST, Direction.SOUTHEAST]
func _on_mesh_library_changed():
validate_item_indices()
if auto_generate:
generate_grid()
func is_position_valid(pos: Vector2i) -> bool:
return pos.x >= 0 and pos.x < columns and pos.y >= 0 and pos.y < rows
func _set(property, value):
if property == "mesh_library":
mesh_library = value
_on_mesh_library_changed()
return true
return false
func is_cell_walkable(pos: Vector2i, floor_index: int) -> bool:
var cell_item = get_cell_item(Vector3i(pos.x, floor_index, pos.y))
return cell_item != -1 and not (cell_item in non_walkable_items)
# Modified update_grid_data for 3D array
func update_grid_data():
grid_data.clear()
for y in range(floors):
var floor_data = []
for z in range(rows):
var row = []
for x in range(columns):
row.append(get_cell_item(Vector3i(x, y, z)))
floor_data.append(row)
grid_data.append(floor_data)
emit_signal("grid_updated")
# New function to swap items on a specific floor
func swap_items(old_item: int, new_item: int, floor_index: int = -1):
if floor_index == -1:
for y in range(floors):
swap_items_on_floor(old_item, new_item, y)
else:
swap_items_on_floor(old_item, new_item, floor_index)
update_grid_data()
initialize_astar()
update_astar_costs()
func swap_items_on_floor(old_item: int, new_item: int, floor_index: int):
for x in range(columns):
for z in range(rows):
var cell_pos = Vector3i(x, floor_index, z)
if get_cell_item(cell_pos) == old_item:
set_cell_item(cell_pos, new_item)
# Modified A* pathfinding for multiple floors
# Improved A* pathfinding
func initialize_astar():
astar_by_floor.clear()
for y in range(floors):
var astar = AStar2D.new()
# Add all points
for x in range(columns):
for z in range(rows):
var point_id = z * columns + x
astar.add_point(point_id, Vector2(x, z))
# Connect points based on neighbors
for x in range(columns):
for z in range(rows):
var current_pos = Vector2i(x, z)
var current_point_id = z * columns + x
if x > 0:
astar.connect_points(point_id, point_id - 1)
if z > 0:
astar.connect_points(point_id, point_id - columns)
if not is_cell_walkable(current_pos, y):
continue
if diagonal_movement:
if x > 0 and z > 0:
astar.connect_points(point_id, point_id - columns - 1) # Top-left
if x < columns - 1 and z > 0:
astar.connect_points(point_id, point_id - columns + 1) # Top-right
var neighbors = get_neighbors(current_pos, y)
for neighbor in neighbors:
if neighbor.is_walkable:
var neighbor_id = neighbor.position.y * columns + neighbor.position.x
if not astar.are_points_connected(current_point_id, neighbor_id):
var weight = 1.0 if not is_diagonal_direction(neighbor.direction) else 1.4142
astar.connect_points(current_point_id, neighbor_id, true)
astar.set_point_weight_scale(neighbor_id, weight)
astar_by_floor[y] = astar
update_astar_costs()
func set_diagonal_movement(enable: bool):
diagonal_movement = enable
initialize_astar() # Reinitialize the A* graph with new connections
func set_point_solid(x: int, z: int, floor_index: int, is_solid: bool):
var astar = astar_by_floor.get(floor_index)
if astar:
var point_id = z * columns + x
astar.set_point_disabled(point_id, is_solid)
# Modified path finding for specific floor
func find_path(start: Vector2, end: Vector2, floor_index: int = 0) -> Array:
var astar = astar_by_floor.get(floor_index)
if not astar:
@@ -350,7 +370,7 @@ func find_path(start: Vector2, end: Vector2, floor_index: int = 0) -> Array:
return path
# Modified path visualization clearing for specific floor
# Path visualization
func clear_path_visualization(floor_index: int = 0):
for x in range(columns):
for z in range(rows):
@@ -358,6 +378,7 @@ func clear_path_visualization(floor_index: int = 0):
if cell_item == hover_item or cell_item == start_item or cell_item == end_item:
set_cell_item(Vector3i(x, floor_index, z), normal_items[0])
# Cost calculation and updates
func get_cell_cost(x: int, z: int, floor_index: int = 0) -> float:
var cell_item = get_cell_item(Vector3i(x, floor_index, z))
if cell_item in non_walkable_items:
@@ -368,7 +389,6 @@ func get_cell_cost(x: int, z: int, floor_index: int = 0) -> float:
return 0.0
return 1.0
# Modified update_astar_costs for multiple floors
func update_astar_costs():
for floor_index in range(floors):
var astar = astar_by_floor.get(floor_index)
@@ -383,11 +403,42 @@ func update_astar_costs():
astar.set_point_disabled(point_id, false)
astar.set_point_weight_scale(point_id, cost)
# Grid data management
func update_grid_data():
grid_data.clear()
for y in range(floors):
var floor_data = []
for z in range(rows):
var row = []
for x in range(columns):
row.append(get_cell_item(Vector3i(x, y, z)))
floor_data.append(row)
grid_data.append(floor_data)
emit_signal("grid_updated")
# Cell rotation handling
func get_cell_rotation(position: Vector3i) -> int:
return get_cell_item_orientation(position)
func set_cell_rotation(position: Vector3i, mode: int):
var item = get_cell_item(position)
if item != INVALID_CELL_ITEM:
var orientation = int(mode)
set_cell_item(position, item, orientation)
if item != -1:
set_cell_item(position, item, mode)
# Mesh library handling
func _on_mesh_library_changed():
validate_item_indices()
if auto_generate:
generate_grid()
func _set(property, value):
if property == "mesh_library":
mesh_library = value
_on_mesh_library_changed()
return true
return false
# Toggle diagonal movement
func set_diagonal_movement(enable: bool):
diagonal_movement = enable
initialize_astar()
@@ -8,7 +8,7 @@
[ext_resource type="ArrayMesh" uid="uid://bgvropltcot0q" path="res://assets/models/meshes/normal.res" id="5_san4u"]
[ext_resource type="ArrayMesh" uid="uid://36tgon3b60db" path="res://assets/models/tiles/tile_heart.tres" id="6_r6sve"]
[ext_resource type="ArrayMesh" uid="uid://cv4bedhida00g" path="res://assets/models/tiles/tile_star.tres" id="7_v40i1"]
[ext_resource type="ArrayMesh" uid="uid://bhlvvdtiykgnn" path="res://assets/models/meshes/tiles.res" id="8_ul3lk"]
[ext_resource type="ArrayMesh" uid="uid://b5ta7tcw0iscd" path="res://assets/models/tiles/tile_coin.tres" id="9_44311"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2vf4e"]
resource_name = "boost"
@@ -17,7 +17,7 @@ cull_mode = 2
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
albedo_texture = ExtResource("3_re0fd")
[sub_resource type="ArrayMesh" id="ArrayMesh_0evu4"]
[sub_resource type="ArrayMesh" id="ArrayMesh_ff8mg"]
_surfaces = [{
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
"format": 34896613377,
@@ -31,7 +31,7 @@ _surfaces = [{
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_pte2c"]
[sub_resource type="ArrayMesh" id="ArrayMesh_64nap"]
resource_name = "tile_diamond"
_surfaces = [{
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
@@ -47,7 +47,7 @@ _surfaces = [{
"vertex_data": PackedByteArray("AAD//////78AAP//////vwAA/////6oqAAD+/wAAAAAAAP7/AAD/vwAA/v8AAKoq/////////7//////////v//////////////+/wAAAAD///7/AAD/v////v8AAP////8AAP///7///wAA////P///AAD///////8AAAAAAAD//wAAAAD/P///AAAAAP//AAAAAP///78AAAAA////PwAAAAD//6oqAAAAAAAAAAAAAAAAAAD/PwAAAAAAAKoq/////////39U1VTV/7//v////39U1VTV/////////3//v/9//7//v////3//v/9//////wAA/3//v/9//7//vwAA/3//v/9//////wAA/39U1VTV/7//vwAA/39U1VTV")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_0evu4")
shadow_mesh = SubResource("ArrayMesh_ff8mg")
[sub_resource type="PlaneMesh" id="PlaneMesh_ti6kf"]
material = ExtResource("3_qi66w")
@@ -103,13 +103,13 @@ item/8/shapes = []
item/8/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/8/navigation_layers = 1
item/9/name = "tile_coin"
item/9/mesh = ExtResource("8_ul3lk")
item/9/mesh = ExtResource("9_44311")
item/9/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
item/9/shapes = []
item/9/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/9/navigation_layers = 1
item/10/name = "tile_diamond"
item/10/mesh = SubResource("ArrayMesh_pte2c")
item/10/mesh = SubResource("ArrayMesh_64nap")
item/10/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
item/10/shapes = []
item/10/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+43
View File
@@ -0,0 +1,43 @@
[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://b5ta7tcw0iscd"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_po712"]
load_path = "res://.godot/imported/tile_coin.png-07bdc9862d055beeb72a967a0094a5c7.s3tc.ctex"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7ya48"]
resource_name = "boost"
transparency = 1
cull_mode = 2
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
albedo_texture = SubResource("CompressedTexture2D_po712")
[sub_resource type="ArrayMesh" id="ArrayMesh_acoqc"]
_surfaces = [{
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
"format": 34896613377,
"index_count": 36,
"index_data": PackedByteArray("BwAEAAUABwAGAAQABQACAAMABQAEAAIAAAAEAAYAAAACAAQABQABAAcABQADAAEAAgABAAMAAgAAAAEAAQAGAAcAAQAAAAYA"),
"name": "boost",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 8,
"vertex_data": PackedByteArray("AAD/////AAAAAP7/AAAAAP///////wAA///+/wAAAAD//wAA//8AAP//AAAAAAAAAAAAAP//AAAAAAAAAAAAAA==")
}]
blend_shape_mode = 0
[resource]
resource_name = "tile_diamond"
_surfaces = [{
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
"attribute_data": PackedByteArray("sPss5W0hot47+9DosPv6720hXCE7+6/6sPvl75Heot6r9qfksPu0+pHeXCHM5KfkSvvl78X6sfqr9kDkSvu0+sX6tuTM5EDkSvss5c7ksfrU+tDoSvv6787ktuTU+q/6"),
"format": 34896613399,
"index_count": 36,
"index_data": PackedByteArray("FgANABAAFgATAA0AEQAIAAsAEQAOAAgAAAAMABIAAAAGAAwADwADABUADwAJAAMABwAEAAoABwABAAQABQAUABcABQACABQA"),
"material": SubResource("StandardMaterial3D_7ya48"),
"name": "tile_coin_diamond",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 24,
"vertex_data": PackedByteArray("AAD//////78AAP//////vwAA/////6oqAAD+/wAAAAAAAP7/AAD/vwAA/v8AAKoq/////////7//////////v//////////////+/wAAAAD///7/AAD/v////v8AAP////8AAP///7///wAA////P///AAD///////8AAAAAAAD//wAAAAD/P///AAAAAP//AAAAAP///78AAAAA////PwAAAAD//6oqAAAAAAAAAAAAAAAAAAD/PwAAAAAAAKoq/////////39U1VTV/7//v////39U1VTV/////////3//v/9//7//v////3//v/9//////wAA/3//v/9//7//vwAA/3//v/9//////wAA/39U1VTV/7//vwAA/39U1VTV")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_acoqc")
+42
View File
@@ -0,0 +1,42 @@
[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://dr80txgr61irt"]
[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="1_66odq"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2vf4e"]
resource_name = "boost"
transparency = 1
cull_mode = 2
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
albedo_texture = ExtResource("1_66odq")
[sub_resource type="ArrayMesh" id="ArrayMesh_ff8mg"]
_surfaces = [{
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
"format": 34896613377,
"index_count": 36,
"index_data": PackedByteArray("BwAEAAUABwAGAAQABQACAAMABQAEAAIAAAAEAAYAAAACAAQABQABAAcABQADAAEAAgABAAMAAgAAAAEAAQAGAAcAAQAAAAYA"),
"name": "boost",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 8,
"vertex_data": PackedByteArray("AAD/////AAAAAP7/AAAAAP///////wAA///+/wAAAAD//wAA//8AAP//AAAAAAAAAAAAAP//AAAAAAAAAAAAAA==")
}]
blend_shape_mode = 0
[resource]
resource_name = "tile_diamond"
_surfaces = [{
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
"attribute_data": PackedByteArray("sPss5W0hot47+9DosPv6720hXCE7+6/6sPvl75Heot6r9qfksPu0+pHeXCHM5KfkSvvl78X6sfqr9kDkSvu0+sX6tuTM5EDkSvss5c7ksfrU+tDoSvv6787ktuTU+q/6"),
"format": 34896613399,
"index_count": 36,
"index_data": PackedByteArray("FgANABAAFgATAA0AEQAIAAsAEQAOAAgAAAAMABIAAAAGAAwADwADABUADwAJAAMABwAEAAoABwABAAQABQAUABcABQACABQA"),
"material": SubResource("StandardMaterial3D_2vf4e"),
"name": "tile_coin_diamond",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 24,
"vertex_data": PackedByteArray("AAD//////78AAP//////vwAA/////6oqAAD+/wAAAAAAAP7/AAD/vwAA/v8AAKoq/////////7//////////v//////////////+/wAAAAD///7/AAD/v////v8AAP////8AAP///7///wAA////P///AAD///////8AAAAAAAD//wAAAAD/P///AAAAAP//AAAAAP///78AAAAA////PwAAAAD//6oqAAAAAAAAAAAAAAAAAAD/PwAAAAAAAKoq/////////39U1VTV/7//v////39U1VTV/////////3//v/9//7//v////3//v/9//////wAA/3//v/9//7//vwAA/3//v/9//////wAA/39U1VTV/7//vwAA/39U1VTV")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_ff8mg")
+12
View File
@@ -0,0 +1,12 @@
[gd_resource type="StyleBoxFlat" format=3 uid="uid://dlw1ogamn741n"]
[resource]
bg_color = Color(0, 0, 0, 0.784314)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
expand_margin_left = 5.0
expand_margin_top = 5.0
expand_margin_right = 5.0
expand_margin_bottom = 5.0
+31 -2
View File
@@ -1,9 +1,12 @@
[gd_scene load_steps=5 format=3 uid="uid://dxn87yj8qnfpp"]
[gd_scene load_steps=7 format=3 uid="uid://dxn87yj8qnfpp"]
[ext_resource type="MeshLibrary" uid="uid://54tpx8cmksfc" path="res://addons/enhanced_gridmap/meshlibrary/default.tres" id="1_110wo"]
[ext_resource type="Script" path="res://scenes/main.gd" id="1_xcpe3"]
[ext_resource type="Script" path="res://addons/enhanced_gridmap/enhanced_gridmap.gd" id="2_hbe1v"]
[ext_resource type="Environment" uid="uid://jbptgqvstei3" path="res://assets/main-environment.tres" id="4_ky38j"]
[ext_resource type="StyleBox" uid="uid://dlw1ogamn741n" path="res://assets/styles/box_flat.tres" id="5_dvx6y"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1cewu"]
[node name="Main" type="Node3D"]
script = ExtResource("1_xcpe3")
@@ -13,7 +16,7 @@ turn_based_mode = false
mesh_library = ExtResource("1_110wo")
cell_size = Vector3(1, 1, 1)
data = {
"cells": PackedInt32Array(9, 0, 0, 9, 1, 0, 9, 2, 0, 9, 3, 0, 9, 4, 0, 9, 5, 0, 9, 8, 0, 9, 9, 0, 9, 7, 0, 9, 6, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 1, 0, 0, 1, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 0, 1, 6, 0, 1, 7, 0, 1, 8, 0, 1, 9, 0, 2, 0, 0, 2, 1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 5, 0, 2, 6, 0, 2, 7, 0, 2, 8, 0, 2, 9, 0, 3, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3, 4, 0, 3, 5, 0, 3, 6, 0, 3, 7, 0, 3, 8, 0, 3, 9, 0, 4, 0, 0, 4, 1, 0, 4, 2, 0, 4, 3, 0, 4, 4, 0, 4, 5, 0, 4, 6, 0, 4, 7, 0, 4, 8, 0, 4, 9, 0, 5, 0, 0, 5, 1, 0, 5, 2, 0, 5, 3, 0, 5, 4, 0, 5, 5, 0, 5, 6, 0, 5, 7, 0, 5, 8, 0, 5, 9, 0, 6, 0, 0, 6, 1, 0, 6, 2, 0, 6, 3, 0, 6, 4, 0, 6, 5, 0, 6, 6, 0, 6, 7, 0, 6, 8, 0, 6, 9, 0, 7, 0, 0, 7, 1, 0, 7, 2, 0, 7, 3, 0, 7, 4, 0, 7, 5, 0, 7, 6, 0, 7, 7, 0, 7, 8, 0, 7, 9, 0, 8, 0, 0, 8, 1, 0, 8, 2, 0, 8, 3, 0, 8, 4, 0, 8, 5, 0, 8, 6, 0, 8, 7, 0, 8, 8, 0, 8, 9, 0, 65536, 0, 7, 65536, 1, 7, 65536, 2, 7, 65536, 3, 7, 65536, 4, 8, 65536, 5, 7, 65536, 6, 7, 65536, 7, 7, 65536, 8, 7, 65536, 9, 7, 65537, 0, 7, 65537, 1, 7, 65537, 2, 8, 65537, 3, 8, 65537, 4, 7, 65537, 5, 7, 65537, 6, 7, 65537, 7, 8, 65537, 8, 8, 65537, 9, 7, 65538, 0, 8, 65538, 1, 7, 65538, 2, 8, 65538, 3, 8, 65538, 4, 9, 65538, 5, 7, 65538, 6, 8, 65538, 7, 7, 65538, 8, 9, 65538, 9, 8, 65539, 0, 9, 65539, 1, 7, 65539, 2, 7, 65539, 3, 7, 65539, 4, 8, 65539, 5, 7, 65539, 6, 9, 65539, 7, 7, 65539, 8, 9, 65539, 9, 9, 65540, 0, 7, 65540, 1, 9, 65540, 2, 8, 65540, 3, 7, 65540, 4, 7, 65540, 5, 7, 65540, 6, 7, 65540, 7, 8, 65540, 8, 9, 65540, 9, 7, 65541, 0, 8, 65541, 1, 9, 65541, 2, 8, 65541, 3, 7, 65541, 4, 7, 65541, 5, 9, 65541, 6, 8, 65541, 7, 7, 65541, 8, 9, 65541, 9, 7, 65542, 0, 7, 65542, 1, 7, 65542, 2, 7, 65542, 3, 9, 65542, 4, 8, 65542, 5, 8, 65542, 6, 7, 65542, 7, 8, 65542, 8, 7, 65542, 9, 7, 65543, 0, 8, 65543, 1, 9, 65543, 2, 7, 65543, 3, 9, 65543, 4, 7, 65543, 5, 7, 65543, 6, 7, 65543, 7, 8, 65543, 8, 7, 65543, 9, 8, 65544, 0, 8, 65544, 1, 7, 65544, 2, 9, 65544, 3, 8, 65544, 4, 7, 65544, 5, 9, 65544, 6, 9, 65544, 7, 9, 65544, 8, 7, 65544, 9, 9, 65545, 0, 8, 65545, 1, 8, 65545, 2, 8, 65545, 3, 8, 65545, 4, 9, 65545, 5, 7, 65545, 6, 8, 65545, 7, 8, 65545, 8, 7, 65545, 9, 7)
"cells": PackedInt32Array(9, 0, 0, 9, 1, 0, 9, 2, 0, 9, 3, 0, 9, 4, 0, 9, 5, 0, 9, 8, 0, 9, 9, 0, 9, 7, 0, 9, 6, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 1, 0, 0, 1, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 0, 1, 6, 0, 1, 7, 0, 1, 8, 0, 1, 9, 0, 2, 0, 0, 2, 1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 5, 0, 2, 6, 0, 2, 7, 0, 2, 8, 0, 2, 9, 0, 3, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3, 4, 0, 3, 5, 0, 3, 6, 0, 3, 7, 0, 3, 8, 0, 3, 9, 0, 4, 0, 0, 4, 1, 0, 4, 2, 0, 4, 3, 0, 4, 4, 0, 4, 5, 0, 4, 6, 0, 4, 7, 0, 4, 8, 0, 4, 9, 0, 5, 0, 0, 5, 1, 0, 5, 2, 0, 5, 3, 0, 5, 4, 0, 5, 5, 0, 5, 6, 0, 5, 7, 0, 5, 8, 0, 5, 9, 0, 6, 0, 0, 6, 1, 0, 6, 2, 0, 6, 3, 0, 6, 4, 0, 6, 5, 0, 6, 6, 0, 6, 7, 0, 6, 8, 0, 6, 9, 0, 7, 0, 0, 7, 1, 0, 7, 2, 0, 7, 3, 0, 7, 4, 0, 7, 5, 0, 7, 6, 0, 7, 7, 0, 7, 8, 0, 7, 9, 0, 8, 0, 0, 8, 1, 0, 8, 2, 0, 8, 3, 0, 8, 4, 0, 8, 5, 0, 8, 6, 0, 8, 7, 0, 8, 8, 0, 8, 9, 0, 65536, 0, 7, 65536, 1, 10, 65536, 2, 9, 65536, 3, 9, 65536, 4, 8, 65536, 5, 7, 65536, 6, 9, 65536, 7, 9, 65536, 8, 10, 65536, 9, 8, 65537, 0, 9, 65537, 1, 8, 65537, 2, 10, 65537, 3, 9, 65537, 4, 7, 65537, 5, 10, 65537, 6, 9, 65537, 7, 9, 65537, 8, 10, 65537, 9, 10, 65538, 0, 7, 65538, 1, 10, 65538, 2, 9, 65538, 3, 8, 65538, 4, 9, 65538, 5, 10, 65538, 6, 9, 65538, 7, 8, 65538, 8, 9, 65538, 9, 10, 65539, 0, 9, 65539, 1, 10, 65539, 2, 9, 65539, 3, 10, 65539, 4, 9, 65539, 5, 9, 65539, 6, 10, 65539, 7, 10, 65539, 8, 9, 65539, 9, 9, 65540, 0, 7, 65540, 1, 7, 65540, 2, 7, 65540, 3, 10, 65540, 4, 9, 65540, 5, 7, 65540, 6, 9, 65540, 7, 9, 65540, 8, 7, 65540, 9, 8, 65541, 0, 8, 65541, 1, 7, 65541, 2, 7, 65541, 3, 10, 65541, 4, 10, 65541, 5, 8, 65541, 6, 7, 65541, 7, 7, 65541, 8, 8, 65541, 9, 9, 65542, 0, 10, 65542, 1, 10, 65542, 2, 9, 65542, 3, 7, 65542, 4, 8, 65542, 5, 9, 65542, 6, 10, 65542, 7, 9, 65542, 8, 10, 65542, 9, 9, 65543, 0, 7, 65543, 1, 8, 65543, 2, 10, 65543, 3, 8, 65543, 4, 7, 65543, 5, 10, 65543, 6, 10, 65543, 7, 7, 65543, 8, 10, 65543, 9, 8, 65544, 0, 9, 65544, 1, 9, 65544, 2, 8, 65544, 3, 8, 65544, 4, 8, 65544, 5, 7, 65544, 6, 8, 65544, 7, 9, 65544, 8, 10, 65544, 9, 10, 65545, 0, 10, 65545, 1, 8, 65545, 2, 10, 65545, 3, 8, 65545, 4, 8, 65545, 5, 7, 65545, 6, 9, 65545, 7, 9, 65545, 8, 9, 65545, 9, 9)
}
script = ExtResource("2_hbe1v")
floors = 2
@@ -40,6 +43,7 @@ offset_top = 6.0
offset_right = 77.0
offset_bottom = 59.0
grow_horizontal = 2
theme_override_styles/panel = ExtResource("5_dvx6y")
[node name="NetworkInfo" type="VBoxContainer" parent="."]
anchors_preset = 5
@@ -74,13 +78,36 @@ offset_right = 85.0
offset_bottom = 33.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 20
[node name="Host" type="Button" parent="Menu"]
layout_mode = 2
theme_override_styles/focus = ExtResource("5_dvx6y")
theme_override_styles/disabled_mirrored = ExtResource("5_dvx6y")
theme_override_styles/disabled = ExtResource("5_dvx6y")
theme_override_styles/hover_pressed_mirrored = ExtResource("5_dvx6y")
theme_override_styles/hover_pressed = ExtResource("5_dvx6y")
theme_override_styles/hover_mirrored = ExtResource("5_dvx6y")
theme_override_styles/hover = ExtResource("5_dvx6y")
theme_override_styles/pressed_mirrored = ExtResource("5_dvx6y")
theme_override_styles/pressed = ExtResource("5_dvx6y")
theme_override_styles/normal_mirrored = ExtResource("5_dvx6y")
theme_override_styles/normal = ExtResource("5_dvx6y")
text = "Host"
[node name="Join" type="Button" parent="Menu"]
layout_mode = 2
theme_override_styles/focus = ExtResource("5_dvx6y")
theme_override_styles/disabled_mirrored = ExtResource("5_dvx6y")
theme_override_styles/disabled = ExtResource("5_dvx6y")
theme_override_styles/hover_pressed_mirrored = ExtResource("5_dvx6y")
theme_override_styles/hover_pressed = ExtResource("5_dvx6y")
theme_override_styles/hover_mirrored = ExtResource("5_dvx6y")
theme_override_styles/hover = ExtResource("5_dvx6y")
theme_override_styles/pressed_mirrored = ExtResource("5_dvx6y")
theme_override_styles/pressed = ExtResource("5_dvx6y")
theme_override_styles/normal_mirrored = ExtResource("5_dvx6y")
theme_override_styles/normal = ExtResource("5_dvx6y")
text = "Join"
[node name="MessageInput" type="LineEdit" parent="."]
@@ -95,6 +122,8 @@ offset_right = 210.0
offset_bottom = -15.0
grow_horizontal = 2
grow_vertical = 0
theme_override_styles/focus = SubResource("StyleBoxFlat_1cewu")
theme_override_styles/normal = ExtResource("5_dvx6y")
placeholder_text = "Chat"
alignment = 1
+4 -3
View File
@@ -65,20 +65,21 @@ uppercase = true
autowrap_mode = 2
[node name="Bubble" type="Sprite3D" parent="."]
transform = Transform3D(0.625, 0, 0, 0, 0.625, 0, 0, 0, 0.625, 0, 2.63593, 0)
transform = Transform3D(0.625, 0, 0, 0, 0.5, 0, 0, 0, 0.625, 0, 2.63593, 0)
visible = false
modulate = Color(0, 0, 0, 1)
billboard = 1
texture = ExtResource("2_5w327")
[node name="Message" type="Label3D" parent="Bubble"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00144005, 0)
transform = Transform3D(1, 0, 0, 0, 1.25, 0, 0, 0, 1, 0, 0.00180054, 0)
billboard = 1
double_sided = false
no_depth_test = true
render_priority = 1
text = ". . . ."
font = SubResource("FontVariation_q2tkp")
font_size = 48
font_size = 64
outline_size = 24
uppercase = true
autowrap_mode = 3