Gauntlet UI fixes and cleanser improvements
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@@ -1,13 +1,78 @@
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[gd_scene load_steps=3 format=3 uid="uid://ddy2r7xto80gq"]
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[gd_scene load_steps=10 format=3 uid="uid://ddy2r7xto80gq"]
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[ext_resource type="Script" path="res://scripts/controllers/candy_cannon_controller.gd" id="1_canon"]
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[sub_resource type="BoxMesh" id="BoxMesh_canon"]
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size = Vector3(1.5, 3, 1.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_base"]
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albedo_color = Color(0.15, 0.15, 0.2, 1)
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metallic = 0.8
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roughness = 0.2
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[sub_resource type="CylinderMesh" id="CylinderMesh_base"]
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material = SubResource("StandardMaterial3D_base")
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top_radius = 0.8
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bottom_radius = 1.2
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height = 0.5
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tank"]
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albedo_color = Color(1, 0.4, 0.8, 1)
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metallic = 0.2
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roughness = 0.1
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emission_enabled = true
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emission = Color(1, 0.4, 0.8, 1)
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emission_energy_multiplier = 2.0
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[sub_resource type="SphereMesh" id="SphereMesh_tank"]
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material = SubResource("StandardMaterial3D_tank")
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radius = 0.9
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height = 1.8
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pipe"]
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albedo_color = Color(0.7, 0.7, 0.8, 1)
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metallic = 1.0
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roughness = 0.2
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[sub_resource type="CylinderMesh" id="CylinderMesh_pipe"]
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material = SubResource("StandardMaterial3D_pipe")
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top_radius = 0.25
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bottom_radius = 0.4
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height = 1.5
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[sub_resource type="TorusMesh" id="TorusMesh_ring"]
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material = SubResource("StandardMaterial3D_pipe")
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inner_radius = 0.95
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outer_radius = 1.15
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rings = 32
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tube_segments = 12
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[node name="CandyCannon" type="Node3D"]
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script = ExtResource("1_canon")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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mesh = SubResource("BoxMesh_canon")
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[node name="Base" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
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mesh = SubResource("CylinderMesh_base")
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[node name="Tank" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0)
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mesh = SubResource("SphereMesh_tank")
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[node name="Pipe" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.7, 0)
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mesh = SubResource("CylinderMesh_pipe")
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[node name="Ring1" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0)
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mesh = SubResource("TorusMesh_ring")
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[node name="Ring2" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0, 1, 0, 1.4, 0)
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mesh = SubResource("TorusMesh_ring")
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[node name="Ring3" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.707107, -0.707107, 0, 0.707107, 0.707107, 0, 0, 0, 1, 0, 1.4, 0)
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mesh = SubResource("TorusMesh_ring")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8, 0)
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light_color = Color(1, 0.4, 0.8, 1)
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light_energy = 3.0
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omni_range = 8.0
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