Gauntlet UI fixes and cleanser improvements
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@rpc("any_peer", "call_local")
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func remove_slow_effect():
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slow_timer = 0.0
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self.is_slowed = false
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if movement_manager:
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# INSTANT response: restore speed multiplier to 1.0 immediately
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movement_manager.set_speed_multiplier(1.0)
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print("Player %s slow effect removed early" % name)
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