Gauntlet UI fixes and cleanser improvements
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@@ -0,0 +1,6 @@
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@rpc("authority", "call_local", "reliable")
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func sync_clear_sticky_cell(pos: Vector2i) -> void:
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sticky_cells.erase(pos)
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mark_cleansed(pos)
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if gridmap:
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gridmap.set_cell_item(Vector3i(pos.x, 2, pos.y), -1)
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