feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.

Tekton Armageddon V.0.8
This commit is contained in:
Yogi Wiguna
2026-03-03 15:38:09 +08:00
parent 09d08093e2
commit 8b33ed3f56
7 changed files with 164 additions and 89 deletions
@@ -13,6 +13,7 @@
[ext_resource type="ArrayMesh" uid="uid://onkud44h3we1" path="res://assets/models/meshes/safe_zone.res" id="8_cg50n"]
[ext_resource type="ArrayMesh" uid="uid://dx41n2x8v30r1" path="res://assets/models/meshes/crack.res" id="10_r32il"]
[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="10_sx8rm"]
[ext_resource type="ArrayMesh" uid="uid://bj4qr20oxos13" path="res://assets/models/meshes/freeze_floor.res" id="11_pgnbl"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_5d0gc"]
load_path = "res://.godot/imported/tile_heart.png-deeef50755ca225f028608dfd16900e6.s3tc.ctex"
@@ -116,7 +117,8 @@ item/4/mesh_cast_shadow = 1
item/4/shapes = []
item/4/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/4/navigation_layers = 1
item/5/name = "disable"
item/5/name = "freeze_floor"
item/5/mesh = ExtResource("11_pgnbl")
item/5/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/5/mesh_cast_shadow = 1
item/5/shapes = []