feat: Introduce Stop N Go game mode manager handling phase transitions, missions, arena setup, and a new camera context manager.
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@@ -55,84 +55,114 @@ func _update_camera_target():
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if not player or not camera:
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return
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# Get player row (Z coordinate in 3D world / Y in GridMap)
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# In this game: Grid Y maps to World Z.
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# Player current_position is Vector2i(grid_x, grid_y)
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var current_row = player.current_position.y
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var current_col = player.current_position.x
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# --- ROW LOGIC (Z/Y) ---
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# Zone 1 (Top): 0-4
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# Zone 2 (Mid): 5-9
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# Zone 3 (Bot): 10-13
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if LobbyManager.game_mode == "Stop n Go":
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_update_stop_n_go_camera(current_row, current_col)
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else:
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_update_freemode_camera(current_row, current_col)
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func _update_stop_n_go_camera(current_row: int, current_col: int):
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# --- STOP N GO: 4 Columns (X), 2 Rows (Y/Z) ---
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# Columns: 0-5, 6-10, 11-15, 16-21
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# Rows: 0-4, 5-9
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# Initialize if needed
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# 1. Column Logic (4 Zones)
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if current_col_setup == -1:
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if current_col <= 5: current_col_setup = 0
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elif current_col <= 10: current_col_setup = 1
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elif current_col <= 15: current_col_setup = 2
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else: current_col_setup = 3
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match current_col_setup:
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0: # Leftmost
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if current_col >= 7: current_col_setup = 1
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1: # Mid-Left
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if current_col <= 4: current_col_setup = 0
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elif current_col >= 12: current_col_setup = 2
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2: # Mid-Right
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if current_col <= 9: current_col_setup = 1
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elif current_col >= 17: current_col_setup = 3
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3: # Rightmost
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if current_col <= 14: current_col_setup = 2
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# 2. Row Logic (2 Zones)
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if current_row_setup == -1:
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if current_row <= 4: current_row_setup = 0
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else: current_row_setup = 1
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match current_row_setup:
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0: # Top
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if current_row >= 6: current_row_setup = 1
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1: # Bottom
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if current_row <= 3: current_row_setup = 0
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# 3. Target Calculation
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var target_x = 3.0 + (current_col_setup * 5.0) # approx centers for 4 zones in 22 cols
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var target_y = 19.636
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var target_z = 15.0 if current_row_setup == 0 else 19.5
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# Adjust specific X centers for the 22-col field
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match current_col_setup:
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0: target_x = 3.0
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1: target_x = 8.5
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2: target_x = 13.5
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3: target_x = 18.5
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_apply_camera_tween(Vector3(target_x, target_y, target_z))
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func _update_freemode_camera(current_row: int, current_col: int):
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# --- FREEMODE: 3x3 Grid ---
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# Zone thresholds 4, 9
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# Row Hysteresis
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if current_row_setup == -1:
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if current_row <= 4: current_row_setup = 0
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elif current_row <= 9: current_row_setup = 1
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else: current_row_setup = 2
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# Row Hysteresis
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match current_row_setup:
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0: # Top
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if current_row >= 6: current_row_setup = 1 # Move to Mid
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if current_row >= 6: current_row_setup = 1
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1: # Mid
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if current_row <= 3: current_row_setup = 0 # Move to Top
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elif current_row >= 11: current_row_setup = 2 # Move to Bot
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if current_row <= 3: current_row_setup = 0
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elif current_row >= 11: current_row_setup = 2
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2: # Bot
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if current_row <= 8: current_row_setup = 1 # Move to Mid
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if current_row <= 8: current_row_setup = 1
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# --- COLUMN LOGIC (X) ---
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# Zone 1 (Left): 0-4
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# Zone 2 (Center): 5-9
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# Zone 3 (Right): 10-13
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# Initialize if needed
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# Col Hysteresis
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if current_col_setup == -1:
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if current_col <= 4: current_col_setup = 0
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elif current_col <= 9: current_col_setup = 1
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else: current_col_setup = 2
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# Col Hysteresis
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match current_col_setup:
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0: # Left
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if current_col >= 6: current_col_setup = 1 # Move to Center
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if current_col >= 6: current_col_setup = 1
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1: # Center
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if current_col <= 3: current_col_setup = 0 # Move to Left
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elif current_col >= 11: current_col_setup = 2 # Move to Right
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if current_col <= 3: current_col_setup = 0
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elif current_col >= 11: current_col_setup = 2
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2: # Right
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if current_col <= 8: current_col_setup = 1 # Move to Center
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if current_col <= 8: current_col_setup = 1
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# --- TARGET CALCULATION ---
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var target_z = 0.0
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var target_y = 0.0
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var target_z = 15.0
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var target_y = 19.636
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var target_x = 7.0
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# Apply Row Targets
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match current_row_setup:
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0: # Top
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target_z = 15.0
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target_y = 19.636
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1: # Mid
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target_z = 19.0
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target_y = 19.636
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2: # Bot
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target_z = 22.5
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target_y = 19.22636
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0: target_z = 15.0
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1: target_z = 19.0
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2: target_z = 22.5; target_y = 19.22636
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# Apply Col Targets
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match current_col_setup:
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0: # Left
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target_x = 5.0
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1: # Center
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target_x = 7.0
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2: # Right
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target_x = 9.0
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0: target_x = 5.0
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1: target_x = 7.0
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2: target_x = 9.0
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var target_pos = Vector3(target_x, target_y, target_z)
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# Update Camera Position directly with Tween
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_apply_camera_tween(Vector3(target_x, target_y, target_z))
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func _apply_camera_tween(target_pos: Vector3):
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if camera.position != target_pos:
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var tween = create_tween()
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tween.tween_property(camera, "position", target_pos, 0.4).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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@@ -297,7 +297,7 @@ func _assign_missions():
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"current": 0
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}
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idx += 1
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if can_rpc():
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rpc("sync_missions", player_missions)
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