feat: update
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@@ -354,9 +354,9 @@ func _run_tutorial() -> void:
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if spawned_bot.get("is_knock_mode") == true:
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break
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# Fallback: if player's attack mode deactivated early despite having timer left, they likely successfully rammed
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var t = local_player.get("attack_mode_timer")
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if local_player.get("is_attack_mode") == false and t != null and t > 0.0 and t < 3.0:
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# Fallback: if player's charged strike deactivated early despite having timer left, they likely successfully rammed
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var t = local_player.get("charged_strike_timer")
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if local_player.get("is_charged_strike") == false and t != null and t > 0.0 and t < 3.0:
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break
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await get_tree().process_frame
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