feat: update
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@@ -125,6 +125,10 @@ func _on_game_mode_changed(mode: String) -> void:
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if lobby.game_mode_text_label:
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lobby.game_mode_text_label.text = mode
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lobby._update_settings_visibility()
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# Update area visual immediately when game mode changes
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if lobby.area_name_label:
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lobby.area_name_label.text = LobbyManager.get_selected_area()
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func _on_sng_update(_val: int = 0) -> void:
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if not lobby.sng_go_option: return
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@@ -247,6 +251,7 @@ func _on_character_changed(_player_id: int, _character_name: String) -> void:
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func _on_area_changed(area_name: String) -> void:
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if lobby.area_name_label: lobby.area_name_label.text = area_name
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lobby._sync_room_profile_card()
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func _update_player_slots() -> void:
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if not lobby.multiplayer.has_multiplayer_peer():
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