feat: update

This commit is contained in:
2026-06-11 18:28:25 +08:00
parent 8520f9db3c
commit 8a2fb36a98
65 changed files with 4407 additions and 572 deletions
+5
View File
@@ -125,6 +125,10 @@ func _on_game_mode_changed(mode: String) -> void:
if lobby.game_mode_text_label:
lobby.game_mode_text_label.text = mode
lobby._update_settings_visibility()
# Update area visual immediately when game mode changes
if lobby.area_name_label:
lobby.area_name_label.text = LobbyManager.get_selected_area()
func _on_sng_update(_val: int = 0) -> void:
if not lobby.sng_go_option: return
@@ -247,6 +251,7 @@ func _on_character_changed(_player_id: int, _character_name: String) -> void:
func _on_area_changed(area_name: String) -> void:
if lobby.area_name_label: lobby.area_name_label.text = area_name
lobby._sync_room_profile_card()
func _update_player_slots() -> void:
if not lobby.multiplayer.has_multiplayer_peer():