feat: update 2.1.9
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@@ -0,0 +1,164 @@
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extends Control
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## SocialPanel — Friend list with DM and global chat tabs.
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## Nodes defined in social_panel.tscn; this script handles all logic.
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signal closed
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# ─── Node references via %UniqueName ─────────────────────────────────────
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@onready var _close_btn: Button = %CloseBtn
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@onready var _friends_tab_btn: Button = %FriendsTabBtn
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@onready var _global_tab_btn: Button = %GlobalTabBtn
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@onready var _dm_tab_btn: Button = %DMTabBtn
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@onready var _friends_view: VBoxContainer = %FriendsView
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@onready var _global_view: VBoxContainer = %GlobalView
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@onready var _dm_view: VBoxContainer = %DMView
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@onready var _add_friend_input: LineEdit = %AddFriendInput
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@onready var _add_friend_btn: Button = %AddFriendBtn
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@onready var _friend_list: VBoxContainer = %FriendList
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@onready var _global_log: RichTextLabel = %GlobalLog
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@onready var _global_input: LineEdit = %GlobalInput
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@onready var _global_send_btn: Button = %GlobalSendBtn
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@onready var _dm_back_btn: Button = %DMBackBtn
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@onready var _dm_username_label: Label = %DMUsernameLabel
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@onready var _dm_log: RichTextLabel = %DMLog
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@onready var _dm_input: LineEdit = %DMInput
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@onready var _dm_send_btn: Button = %DMSendBtn
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# ─── State ────────────────────────────────────────────────────────────────
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var _active_dm_user_id: String = ""
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var _active_dm_username: String = ""
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var _dm_history: Dictionary = {}
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var _global_chat_channel = null
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var _current_tab: String = "friends"
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# ─── Lifecycle ────────────────────────────────────────────────────────────
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func _ready() -> void:
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_close_btn.pressed.connect(func(): emit_signal("closed"); hide())
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_friends_tab_btn.pressed.connect(func(): _show_tab("friends"))
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_global_tab_btn.pressed.connect(func(): _show_tab("global"))
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_dm_tab_btn.pressed.connect(func(): _show_tab("dm"))
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_add_friend_btn.pressed.connect(_on_add_friend_pressed)
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_add_friend_input.text_submitted.connect(func(_t): _on_add_friend_pressed())
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_global_send_btn.pressed.connect(_send_global_message)
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_global_input.text_submitted.connect(func(_t): _send_global_message())
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_dm_send_btn.pressed.connect(_send_dm)
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_dm_input.text_submitted.connect(func(_t): _send_dm())
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_dm_back_btn.pressed.connect(func(): _show_tab("friends"))
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FriendManager.friends_updated.connect(_refresh_friend_list)
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FriendManager.dm_message_received.connect(_on_dm_received)
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NakamaManager.connected_to_nakama.connect(_join_global_chat)
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if NakamaManager.socket and NakamaManager.socket.is_connected_to_host():
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_join_global_chat()
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FriendManager.load_friends()
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_show_tab("friends")
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func _refresh_friend_list(friends: Array) -> void:
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if not _friend_list:
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return
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for ch in _friend_list.get_children():
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ch.queue_free()
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if friends.is_empty():
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var empty_lbl := Label.new()
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empty_lbl.text = "No friends yet. Add someone above!"
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_friend_list.add_child(empty_lbl)
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return
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var friend_row_scene := preload("res://scenes/ui/friend_row.tscn")
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for f in friends:
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var uid: String = f.get("user_id", "")
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var uname: String = f.get("username", "?")
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var state: int = f.get("state", 0)
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var row: Control = friend_row_scene.instantiate()
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_friend_list.add_child(row)
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row.setup(uid, uname, state, self)
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func _on_add_friend_pressed() -> void:
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var val := _add_friend_input.text.strip_edges()
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if val.is_empty():
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return
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_add_friend_input.text = ""
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if val.length() == 36 and val.count("-") == 4:
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FriendManager.add_friend_by_id(val)
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else:
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FriendManager.add_friend_by_username(val)
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func _join_global_chat() -> void:
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if _global_chat_channel:
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return
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var socket = NakamaManager.socket
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if not socket:
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return
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var channel = await socket.join_chat_async(
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"social_global", NakamaSocket.ChannelType.Room, true, false)
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if channel.is_exception():
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return
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_global_chat_channel = channel
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if not socket.received_channel_message.is_connected(_on_global_message):
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socket.received_channel_message.connect(_on_global_message)
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func _send_global_message() -> void:
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var text = _global_input.text.strip_edges()
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if text.is_empty() or not _global_chat_channel:
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return
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_global_input.text = ""
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var socket = NakamaManager.socket
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if socket:
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socket.write_chat_message_async(_global_chat_channel.id, {"msg": text})
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func _on_global_message(msg) -> void:
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if not _global_chat_channel or msg.channel_id != _global_chat_channel.id:
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return
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var text: String = ""
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var parsed = JSON.parse_string(msg.content)
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if typeof(parsed) == TYPE_DICTIONARY:
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text = parsed.get("msg", msg.content)
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else:
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text = msg.content
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var sender_name: String = msg.username if msg.username else "?"
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if _global_log:
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_global_log.append_text("[b]%s:[/b] %s\n" % [sender_name, text])
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func _open_dm(user_id: String, username: String) -> void:
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_active_dm_user_id = user_id
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_active_dm_username = username
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_dm_username_label.text = "DM: %s" % username
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_dm_tab_btn.visible = true
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# Reload history
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_dm_log.clear()
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var history: Array = _dm_history.get(user_id, [])
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for entry in history:
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var is_self = entry.get("from") == "me"
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var prefix = "[b]%s:[/b]" % ("You" if is_self else username)
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_dm_log.append_text("%s %s\n" % [prefix, entry.get("msg", "")])
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# Open channel
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FriendManager.open_dm(user_id)
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_show_tab("dm")
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func _send_dm() -> void:
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var text = _dm_input.text.strip_edges()
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if text.is_empty() or _active_dm_user_id.is_empty():
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return
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_dm_input.text = ""
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var sent = await FriendManager.send_dm(_active_dm_user_id, text)
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if sent:
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if not _dm_history.has(_active_dm_user_id):
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_dm_history[_active_dm_user_id] = []
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_dm_history[_active_dm_user_id].append({"from": "me", "msg": text})
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_dm_log.append_text("[b]You:[/b] %s\n" % text)
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func _on_dm_received(from_user_id: String, from_name: String, message: String) -> void:
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if not _dm_history.has(from_user_id):
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_dm_history[from_user_id] = []
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_dm_history[from_user_id].append({"from": from_user_id, "msg": message})
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if _active_dm_user_id == from_user_id and _current_tab == "dm":
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_dm_log.append_text("[b]%s:[/b] %s\n" % [from_name, message])
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# ─── Tab switching ─────────────────────────────────────────────────────────
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func _show_tab(tab: String) -> void:
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_current_tab = tab
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_friends_view.visible = tab == "friends"
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_global_view.visible = tab == "global"
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_dm_view.visible = tab == "dm"
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