update BG, tile
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@@ -0,0 +1,7 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://deufkavgeo0jg"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ywepx"]
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load_path = "res://.godot/imported/4e3103ab214e443c83147afcd786aa6e_RGB_M_Buche_albedo.jpeg-69394e445366683380463d4afc846305.s3tc.ctex"
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[resource]
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albedo_texture = SubResource("CompressedTexture2D_ywepx")
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