feat: Implement new Stop 'n' Go game mode with dedicated manager, player logic, and control scripts.
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@@ -1,7 +1,6 @@
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extends Node
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# SpecialTilesManager - Handles special effects triggered by holo tile pickups
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# Holo tile indices (11-14) trigger special effects
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@@ -370,7 +369,7 @@ func _execute_area_freeze(target_pos: Vector2i = Vector2i.ZERO):
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# Check if it is STILL Freeze Overlay
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var current_check = enhanced_gridmap.get_cell_item(Vector3i(pos.x, 2, pos.y))
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if current_check == 5:
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restore_batch.append({"x": pos.x, "y": 2, "z": pos.y, "item": -1})
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restore_batch.append({"x": pos.x, "y": 2, "z": pos.y, "item": - 1})
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if not restore_batch.is_empty():
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main.rpc("sync_grid_items_batch", restore_batch)
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