Fix missing player_goals declaration in GoalsCycleManager
Release / Build & Release (push) Successful in 8m19s
Release / Build & Release (push) Successful in 8m19s
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@@ -19,6 +19,7 @@ var is_match_active: bool = false
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# Score tracking: peer_id -> score
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# Score tracking: peer_id -> score
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var player_scores: Dictionary = {}
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var player_scores: Dictionary = {}
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var player_goal_counts: Dictionary = {} # peer_id -> count
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var player_goal_counts: Dictionary = {} # peer_id -> count
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var player_goals: Dictionary = {} # peer_id -> goals array
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var stop_n_go_winner_id: int = -1 # Track winner for Stop n Go sorting
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var stop_n_go_winner_id: int = -1 # Track winner for Stop n Go sorting
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# Reference to main scene
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# Reference to main scene
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@@ -521,3 +522,12 @@ func get_time_remaining() -> float:
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func reset_scores():
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func reset_scores():
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player_scores.clear()
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player_scores.clear()
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_update_leaderboard()
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_update_leaderboard()
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func reset() -> void:
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is_match_active = false
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is_cycle_active = false
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set_process(false)
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player_scores.clear()
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player_goal_counts.clear()
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player_goals.clear()
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stop_n_go_winner_id = -1
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