feat: Add player character scene, Nakama multiplayer manager, and a new arena scene.
This commit is contained in:
+6
-42
@@ -1,4 +1,4 @@
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[gd_scene format=4 uid="uid://1dbdbg3q5778"]
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[gd_scene format=3 uid="uid://1dbdbg3q5778"]
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[ext_resource type="Script" uid="uid://c78jcadupsdro" path="res://scenes/player.gd" id="1_qecr4"]
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[ext_resource type="PackedScene" uid="uid://ejeamn0pyey4" path="res://assets/characters/Bob.glb" id="2_3e0d5"]
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@@ -8,46 +8,11 @@
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[ext_resource type="PackedScene" uid="uid://bmln7v6v5kvxg" path="res://assets/characters/Oldpop.glb" id="5_alfd1"]
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[ext_resource type="AnimationLibrary" uid="uid://c3pyopnwibckj" path="res://assets/characters/animations/animation-pack.res" id="6_5oq5w"]
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[ext_resource type="Script" uid="uid://cwwwixc07jc86" path="res://scripts/bot_controller.gd" id="7_botctrl"]
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[ext_resource type="Texture2D" uid="uid://y4l3c6305ier" path="res://assets/models/character_pointer/character_pointer_Char Pointer_color.png" id="7_ur7pv"]
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[ext_resource type="FontFile" uid="uid://xnjx058n4tsw" path="res://assets/fonts/Nougat-ExtraBlack.ttf" id="8_y4r1p"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_83jal"]
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resource_name = "Material.001"
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cull_mode = 2
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albedo_texture = ExtResource("7_ur7pv")
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roughness = 0.5
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[sub_resource type="ArrayMesh" id="ArrayMesh_vp6rp"]
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_surfaces = [{
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"aabb": AABB(-1, -2.1656196, -1, 2, 4.331239, 2),
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"format": 34896613377,
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"index_count": 24,
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"index_data": PackedByteArray("AAABAAIAAQADAAIABAAAAAIAAwAEAAIABQABAAAABQADAAEABQAAAAQABQAEAAMA"),
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"name": "Material.001",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 6,
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"vertex_data": PackedByteArray("AAD/f///AAAAAP9/AAAAAP9/////fwAA////fwAAAAD///9///8AAP9/AAD/fwAA")
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}]
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blend_shape_mode = 0
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[sub_resource type="ArrayMesh" id="ArrayMesh_6x2wj"]
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resource_name = "character_pointer_Cube_001"
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_surfaces = [{
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"aabb": AABB(-1, -2.1656196, -1, 2, 4.331239, 2),
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"attribute_data": PackedByteArray("/z+whgkAmdIJAGsN9f/HOv+/sIYIgGsN/7+whgiAmdIIgGsN9n/HOv8/sIYJAGsN9n/1//8/sIb2f8c69f/1/wiAmdL/v7CG9f/1//+/sIb1/8c69n/1/wkAmdL/P7CG"),
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"format": 34896613399,
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"index_count": 24,
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"index_data": PackedByteArray("AAABAAIAAwAEAAUABgAHAAgACQAKAAsADAANAA4ADwAQABEAEgATABQAFQAWABcA"),
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"material": SubResource("StandardMaterial3D_83jal"),
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"name": "Material.001",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 24,
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"vertex_data": PackedByteArray("AAD/f///k8gAAP9/AACTyP9/////f5PIAAD/fwAA9vj///9/AAD2+P9/////f/b4////fwAAEcD///9///8RwP9/////fxHA////f///yKUAAP9////Ipf9/////f8il/38AAP9/VZsAAP9///9Vm////3///1Wb/38AAP9/bc7///9///9tzv///38AAG3O/38AAP9/hvv///9/AACG+wAA/38AAIb7/38AAP9/j8EAAP9/AACPwQAA/3///4/BZHxX1WR8V9VkfFfV0bLcIdGy3CHRstwhIaoGLiGqBi4hqgYuQaVYkEGlWJBBpViQIkxIciJMSHIiTEhyM47mODOO5jgzjuY4PlYw6T5WMOk+VjDprVDvwK1Q78CtUO/A")
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}]
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_vp6rp")
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[sub_resource type="TorusMesh" id="TorusMesh_ur7pv"]
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inner_radius = 1.0
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outer_radius = 0.8
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xqgey"]
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albedo_color = Color(0.85, 0.085, 0.238, 1)
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@@ -88,9 +53,8 @@ root_node = NodePath("../Masbro")
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libraries/animation-pack = ExtResource("6_5oq5w")
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[node name="CharacterPointer" type="MeshInstance3D" parent="." unique_id=1262762501]
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transform = Transform3D(0.14142136, 0, 0.14142135, 0, 0.2, 0, -0.14142135, 0, 0.14142136, 0, 1.5491982, 0)
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visible = false
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mesh = SubResource("ArrayMesh_6x2wj")
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transform = Transform3D(0.3535534, 0, 0.35355335, 0, 0.5, 0, -0.35355335, 0, 0.3535534, 0, -0.468462, 0)
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mesh = SubResource("TorusMesh_ur7pv")
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skeleton = NodePath("")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=310474433]
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