feat: implement new 'Stop N Go' arena scene and manager.
This commit is contained in:
+20
-9
@@ -92,8 +92,6 @@ func _setup_multiplayer_spawners():
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func _apply_arena_background():
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var arena_bg = get_node_or_null("ArenaBG")
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if not arena_bg:
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return
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var selected_area = LobbyManager.get_selected_area()
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var texture_path = ""
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@@ -103,17 +101,29 @@ func _apply_arena_background():
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texture_path = "res://assets/graphics/level_bg/level_bg_colloseum.jpg"
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"Stop N Go Arena":
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texture_path = "res://assets/graphics/level_bg/placeholder_stop_n_go.jpg"
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_instantiate_3d_arena("res://scenes/arena/stop_n_go.scn")
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"Tekton Doors Arena":
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texture_path = "res://assets/graphics/level_bg/placeholder_tekton_doors.jpg"
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"Classic", _:
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texture_path = "res://assets/graphics/level_bg/placeholder_classic.jpg"
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if ResourceLoader.exists(texture_path):
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var tex = load(texture_path)
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if tex:
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arena_bg.texture = tex
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else:
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print("Arena bg texture not found: ", texture_path)
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if arena_bg and texture_path != "":
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if ResourceLoader.exists(texture_path):
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var tex = load(texture_path)
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if tex:
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arena_bg.texture = tex
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else:
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print("Arena bg texture not found: ", texture_path)
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func _instantiate_3d_arena(scene_path: String):
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if ResourceLoader.exists(scene_path):
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var arena_scene = load(scene_path)
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if arena_scene:
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var arena_instance = arena_scene.instantiate()
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arena_instance.name = "ArenaEnvironment3D"
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add_child(arena_instance)
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move_child(arena_instance, 0)
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print("Instantiated 3D Arena: ", scene_path)
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@rpc("any_peer", "call_local", "reliable")
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func sync_portal_configs(configs: Array):
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@@ -665,7 +675,8 @@ func _start_game():
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# PRE-GAME COUNTDOWN (3s)
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# Spawn static obstacles before countdown starts (Stop n Go only)
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if obstacle_manager and LobbyManager.game_mode == "Stop n Go":
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obstacle_manager.spawn_random_obstacles(15)
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# obstacle_manager.spawn_random_obstacles(15) # Disabled: Using fixed obstacles now
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pass
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# Spawn mission and power-up tiles BEFORE countdown but AFTER walls (Stop n Go only)
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if LobbyManager.game_mode == "Stop n Go" and stop_n_go_manager:
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