Replace dasher-pack with unified animation-pack using original Blender bone names
This commit is contained in:
@@ -16,7 +16,7 @@ var player: Node3D
|
||||
var bounds_freemode = { "min_x": 3.0, "max_x": 11.0, "min_z": 13.0, "max_z": 22.5 }
|
||||
var bounds_stop_n_go = { "min_x": 3.0, "max_x": 19.5, "min_z": 13.0, "max_z": 19.5 }
|
||||
var bounds_doors = { "min_x": 7.0, "max_x": 7.0, "min_z": 25.8, "max_z": 25.8 } # Static overlook
|
||||
var bounds_gauntlet = { "min_x": 1.0, "max_x": 18.0, "min_z": 12.0, "max_z": 19.0 } # 20x20 arena
|
||||
var bounds_gauntlet = { "min_x": 0.0, "max_x": 20.0, "min_z": 0.0, "max_z": 20.0 } # 20x20 arena
|
||||
|
||||
func initialize(p_camera: Camera3D, _p_shake_manager: Node):
|
||||
camera = p_camera
|
||||
|
||||
Reference in New Issue
Block a user