Replace dasher-pack with unified animation-pack using original Blender bone names

This commit is contained in:
2026-06-15 14:28:26 +08:00
parent 9dd3c59edf
commit 844ec194cb
297 changed files with 28680 additions and 1884 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ var player: Node3D
var bounds_freemode = { "min_x": 3.0, "max_x": 11.0, "min_z": 13.0, "max_z": 22.5 }
var bounds_stop_n_go = { "min_x": 3.0, "max_x": 19.5, "min_z": 13.0, "max_z": 19.5 }
var bounds_doors = { "min_x": 7.0, "max_x": 7.0, "min_z": 25.8, "max_z": 25.8 } # Static overlook
var bounds_gauntlet = { "min_x": 1.0, "max_x": 18.0, "min_z": 12.0, "max_z": 19.0 } # 20x20 arena
var bounds_gauntlet = { "min_x": 0.0, "max_x": 20.0, "min_z": 0.0, "max_z": 20.0 } # 20x20 arena
func initialize(p_camera: Camera3D, _p_shake_manager: Node):
camera = p_camera