Replace dasher-pack with unified animation-pack using original Blender bone names
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@tool
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extends RefCounted
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## Minimal duck-typed stand-in for Godot's built-in `ScriptBacktrace`
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## class (the type of `script_backtraces[i]` entries inside `_log_error`).
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## Mirrors the getter surface `_log_error`'s `script_backtraces` argument
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## exposes (`get_frame_count` + per-frame file/line/function), so test
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## suites for `editor_logger` and `game_logger` can exercise the
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## backtrace-remapping path without a live script execution — Godot
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## doesn't expose a constructor for the real ScriptBacktrace.
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##
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## Defaults to a single frame for existing tests, but can carry multiple
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## frames so detail payload tests can verify full stack preservation.
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var _frames: Array[Dictionary] = []
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func _init(file: String, line: int, function: String, frames: Array[Dictionary] = []) -> void:
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if frames.is_empty():
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_frames = [{"path": file, "line": line, "function": function}]
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else:
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_frames = frames
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func get_frame_count() -> int:
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return _frames.size()
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func get_frame_file(idx: int) -> String:
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return str(_frames[idx].get("path", ""))
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func get_frame_line(idx: int) -> int:
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return int(_frames[idx].get("line", 0))
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func get_frame_function(idx: int) -> String:
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return str(_frames[idx].get("function", ""))
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