Replace dasher-pack with unified animation-pack using original Blender bone names
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@@ -0,0 +1,78 @@
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@tool
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extends VBoxContainer
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## Dock subpanel — port-change escape hatch surfaced inside the spawn-failure
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## crash panel when the HTTP port is contested (PORT_EXCLUDED, FOREIGN_PORT).
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## Emits `port_apply_requested(new_port)` after range-validation; the dock
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## handles writing the EditorSetting and reloading the plugin.
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##
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## Extracted from mcp_dock.gd as part of audit-v2 #360 — see the comment at
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## the top of mcp_dock.gd for the broader extraction story.
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const ClientConfigurator := preload("res://addons/godot_ai/client_configurator.gd")
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signal port_apply_requested(new_port: int)
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var _spinbox: SpinBox
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## Build the UI synchronously here so callers (and detached-tree tests that
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## instantiate the dock with `McpDockScript.new()` and never enter the tree)
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## can interact with the panel's controls right after `setup()`. Mirrors the
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## pre-extraction inline-build behavior that test_dock.gd relies on.
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##
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## Idempotent: `_spinbox == null` covers an unlikely double-`setup()` call
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## without rebuilding (which would orphan the prior controls).
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func setup() -> void:
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if _spinbox == null:
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_build_ui()
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func _build_ui() -> void:
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add_theme_constant_override("separation", 4)
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visible = false
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var picker_row := HBoxContainer.new()
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picker_row.add_theme_constant_override("separation", 6)
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_spinbox = SpinBox.new()
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_spinbox.min_value = ClientConfigurator.MIN_PORT
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_spinbox.max_value = ClientConfigurator.MAX_PORT
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_spinbox.step = 1
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_spinbox.value = ClientConfigurator.http_port()
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_spinbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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picker_row.add_child(_spinbox)
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var apply_btn := Button.new()
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apply_btn.text = "Apply + Reload"
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apply_btn.tooltip_text = (
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"Saves godot_ai/http_port to Editor Settings and reloads the plugin so"
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+ " the server spawns on the new port."
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)
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apply_btn.pressed.connect(_on_apply_pressed)
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picker_row.add_child(apply_btn)
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add_child(picker_row)
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## Re-seed the spinbox with a fresh suggestion every time the panel surfaces,
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## so a stale value from a previous spawn-failure round can't carry over. Note
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## that this OVERWRITES any unsaved user input — fine in practice because the
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## dock's `_update_crash_panel` only calls this on `server_status` transitions
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## (`if server_status == _last_server_status: return` short-circuit), so a
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## user typing into the spinbox between transitions keeps their value. If the
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## state flips while the picker is visible (e.g. `PORT_EXCLUDED` → `FOREIGN_PORT`),
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## the in-flight edit is clobbered — accept that, the suggestion is more current.
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func seed_suggested_port() -> void:
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if _spinbox == null:
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return
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_spinbox.value = ClientConfigurator.suggest_free_port(
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ClientConfigurator.http_port() + 1
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)
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func _on_apply_pressed() -> void:
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var new_port: int = int(_spinbox.value)
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if new_port < ClientConfigurator.MIN_PORT or new_port > ClientConfigurator.MAX_PORT:
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return
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port_apply_requested.emit(new_port)
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