feat: Implement touch controls and a settings menu.

This commit is contained in:
Yogi Wiguna
2026-03-24 11:11:14 +08:00
parent 878e331b6e
commit 82fdbf91d1
10 changed files with 121 additions and 145 deletions
+5 -8
View File
@@ -92,15 +92,12 @@ func handle_unhandled_input(event):
player.enter_attack_mode()
get_viewport().set_input_as_handled()
elif event.is_action_pressed("spawn_boost"):
if player.is_carrying_tekton and player.powerup_manager:
if player.powerup_manager.has_method("spawn_boost_reward"):
player.powerup_manager.spawn_boost_reward()
get_viewport().set_input_as_handled()
elif event.is_action_pressed("action_grab_tekton"):
if not player.is_carrying_tekton and player.powerup_manager:
if player.powerup_manager.has_method("can_use_special"): # Corrected method name
if player.is_carrying_tekton:
if player.powerup_manager and player.powerup_manager.has_method("spawn_boost_reward"):
player.powerup_manager.spawn_boost_reward()
else:
if player.powerup_manager and player.powerup_manager.has_method("can_use_special"):
player.grab_tekton()
get_viewport().set_input_as_handled()