feat: Implement touch controls and a settings menu.
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@@ -92,15 +92,12 @@ func handle_unhandled_input(event):
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player.enter_attack_mode()
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get_viewport().set_input_as_handled()
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elif event.is_action_pressed("spawn_boost"):
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if player.is_carrying_tekton and player.powerup_manager:
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if player.powerup_manager.has_method("spawn_boost_reward"):
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player.powerup_manager.spawn_boost_reward()
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get_viewport().set_input_as_handled()
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elif event.is_action_pressed("action_grab_tekton"):
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if not player.is_carrying_tekton and player.powerup_manager:
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if player.powerup_manager.has_method("can_use_special"): # Corrected method name
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if player.is_carrying_tekton:
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if player.powerup_manager and player.powerup_manager.has_method("spawn_boost_reward"):
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player.powerup_manager.spawn_boost_reward()
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else:
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if player.powerup_manager and player.powerup_manager.has_method("can_use_special"):
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player.grab_tekton()
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get_viewport().set_input_as_handled()
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@@ -55,9 +55,7 @@ var settings = {
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# Power Bar Controls / Special
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"attack_mode": KEY_Q,
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"attack_mode_alt": KEY_U,
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"spawn_boost": KEY_E,
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"spawn_boost_alt": KEY_I
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"attack_mode_alt": KEY_U
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}
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}
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@@ -171,8 +169,7 @@ func apply_control_settings():
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"put": "action_put",
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"use_powerup": "use_powerup",
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"tekton_grab": "action_grab_tekton",
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"attack_mode": "action_knock_tekton",
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"spawn_boost": "spawn_boost"
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"attack_mode": "action_knock_tekton"
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}
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for setting_key in mapping.keys():
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@@ -8,7 +8,8 @@ signal attack_mode_pressed
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# Touch control nodes
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var virtual_joystick: Control
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var actions_container: Control # New container
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var power_bar_container: Control # Renamed from actions_container
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var interaction_container: Control # New container for Interaction
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var grab_button: Button
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var put_button: Button
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var attack_mode_button: Button # Renamed from special_button
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@@ -57,9 +58,14 @@ func _on_control_remapped(_action: String, _key: int):
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if spawn_boost_button: _ensure_shortcut_label(spawn_boost_button, "SpawnBoost")
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if tekton_grab_button: _ensure_shortcut_label(tekton_grab_button, "TektonGrab")
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# Also check all direct children of actions_container just in case
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if actions_container:
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for child in actions_container.get_children():
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# Also check all direct children of containers just in case
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if power_bar_container:
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for child in power_bar_container.get_children():
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if child is Button:
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var b_name = child.name.replace("Btn", "")
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_ensure_shortcut_label(child, b_name)
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if interaction_container:
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for child in interaction_container.get_children():
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if child is Button:
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var b_name = child.name.replace("Btn", "")
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_ensure_shortcut_label(child, b_name)
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@@ -141,73 +147,74 @@ func _create_touch_ui():
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if not virtual_joystick.direction_changed.is_connected(_on_joystick_direction):
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virtual_joystick.direction_changed.connect(_on_joystick_direction)
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# --- Actions Container ---
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actions_container = container.get_node_or_null("ActionsBtn")
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if not actions_container:
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actions_container = Control.new()
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actions_container.name = "ActionsBtn"
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actions_container.set_anchors_preset(Control.PRESET_FULL_RECT) # Or appropriate preset
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actions_container.mouse_filter = Control.MOUSE_FILTER_PASS
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container.add_child(actions_container)
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# --- Actions Containers ---
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power_bar_container = container.get_node_or_null("PowerBarBtn")
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if not power_bar_container:
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power_bar_container = container.get_node_or_null("ActionsBtn") # Fallback
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interaction_container = container.get_node_or_null("InteractionBtn")
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# Create containers if missing (runtime dynamic creation)
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if not power_bar_container:
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power_bar_container = Control.new()
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power_bar_container.name = "PowerBarBtn"
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power_bar_container.set_anchors_preset(Control.PRESET_FULL_RECT)
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power_bar_container.mouse_filter = Control.MOUSE_FILTER_PASS
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container.add_child(power_bar_container)
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else:
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print("[TouchControls] Found existing ActionsBtn container")
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print("[TouchControls] Found existing PowerBarBtn container")
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# Center buttons in the container instead of spreading them out
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if actions_container is BoxContainer:
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actions_container.alignment = BoxContainer.ALIGNMENT_CENTER
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if not interaction_container:
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interaction_container = Control.new()
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interaction_container.name = "InteractionBtn"
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interaction_container.set_anchors_preset(Control.PRESET_FULL_RECT)
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interaction_container.mouse_filter = Control.MOUSE_FILTER_PASS
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container.add_child(interaction_container)
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else:
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print("[TouchControls] Found existing InteractionBtn container")
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# Create action buttons (parented to actions_container if possible, or use logic)
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# User Request: "move those button to ActionsBtn children"
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attack_mode_button = _find_or_create_action_button(actions_container, "AttackMode", "⚡", button_positions.attack_mode) # Renamed
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# spawn_boost_button = _find_or_create_action_button(actions_container, "SpawnBoost", "🚀", button_positions.spawn_boost)
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grab_button = _find_or_create_action_button(actions_container, "Grab", "👋", button_positions.grab)
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put_button = _find_or_create_action_button(actions_container, "Put", "📦", button_positions.put)
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tekton_grab_button = _find_or_create_action_button(actions_container, "TektonGrab", "👋", Vector2(-280, -80))
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# Style/Align Containers
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if power_bar_container is BoxContainer:
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power_bar_container.alignment = BoxContainer.ALIGNMENT_CENTER
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if interaction_container is BoxContainer:
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interaction_container.alignment = BoxContainer.ALIGNMENT_CENTER
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# Create action buttons
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attack_mode_button = _find_or_create_action_button(power_bar_container, "AttackMode", "⚡", button_positions.attack_mode)
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tekton_grab_button = _find_or_create_action_button(power_bar_container, "TektonGrab", "👋", Vector2(-280, -80))
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grab_button = _find_or_create_action_button(interaction_container, "Grab", "👋", button_positions.grab)
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put_button = _find_or_create_action_button(interaction_container, "Put", "📦", button_positions.put)
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# Order: AttackMode, SpawnBoost, Grab, TektonGrab
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# Order / Icons
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if attack_mode_button:
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actions_container.move_child(attack_mode_button, 0)
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attack_mode_button.icon = load("res://assets/graphics/touch_control/attack_mode.png")
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attack_mode_button.expand_icon = true
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# if spawn_boost_button:
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# actions_container.move_child(spawn_boost_button, 1)
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# spawn_boost_button.icon = load("res://assets/graphics/touch_control/spawn_tile.png")
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# spawn_boost_button.expand_icon = true
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if grab_button:
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actions_container.move_child(grab_button, 2)
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grab_button.icon = load("res://assets/graphics/touch_control/take_tile.png")
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grab_button.expand_icon = true
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if tekton_grab_button:
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actions_container.move_child(tekton_grab_button, 3)
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tekton_grab_button.icon = load("res://assets/graphics/touch_control/grab_tekton.png")
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tekton_grab_button.expand_icon = true
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# Hide Put Button
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if put_button:
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put_button.visible = false
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put_button.visible = true
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# Create settings button (top-right corner)
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settings_button = container.get_node_or_null("SettingsBtn")
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# Use existing settings button (child of Main node)
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settings_button = main_scene.get_node_or_null("SettingsBtn")
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if not settings_button:
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settings_button = Button.new()
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settings_button.name = "SettingsBtn"
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settings_button.text = "⚙"
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settings_button.set_anchors_preset(Control.PRESET_TOP_RIGHT)
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settings_button.offset_left = -70
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settings_button.offset_right = -20
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settings_button.offset_top = 70
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settings_button.offset_bottom = 120
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settings_button.custom_minimum_size = Vector2(50, 50)
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settings_button.mouse_filter = Control.MOUSE_FILTER_STOP
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_style_button(settings_button, 0.5)
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container.add_child(settings_button)
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# Fallback to local search just in case
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settings_button = container.get_node_or_null("SettingsBtn")
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if settings_button:
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print("[TouchControls] Found existing SettingsBtn on main scene")
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# Ensure it's not hidden by mistake
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settings_button.visible = true
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if not settings_button.pressed.is_connected(_on_settings_pressed):
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settings_button.pressed.connect(_on_settings_pressed)
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@@ -306,9 +313,8 @@ func _ensure_shortcut_label(btn: Button, button_name: String):
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match button_name:
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"Grab": existing_lbl.text = SettingsManager.get_control_text("grab")
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"Put": existing_lbl.text = ""
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"Put": existing_lbl.text = SettingsManager.get_control_text("put")
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"AttackMode": existing_lbl.text = SettingsManager.get_control_text("attack_mode")
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# "SpawnBoost": existing_lbl.text = SettingsManager.get_control_text("spawn_boost")
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"TektonGrab": existing_lbl.text = SettingsManager.get_control_text("tekton_grab")
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@@ -339,9 +345,8 @@ func _ensure_shortcut_label(btn: Button, button_name: String):
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match button_name:
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"Grab": shortcut_lbl.text = SettingsManager.get_control_text("grab") if SettingsManager else "Space"
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"Put": shortcut_lbl.text = "" # Disabled shortcut
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"Put": shortcut_lbl.text = SettingsManager.get_control_text("put") if SettingsManager else "R"
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"AttackMode": shortcut_lbl.text = SettingsManager.get_control_text("attack_mode") if SettingsManager else "Q"
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# "SpawnBoost": shortcut_lbl.text = SettingsManager.get_control_text("spawn_boost") if SettingsManager else "E"
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"TektonGrab": shortcut_lbl.text = SettingsManager.get_control_text("tekton_grab") if SettingsManager else "G"
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@@ -495,17 +500,18 @@ func _apply_settings():
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virtual_joystick.visible = joystick_enabled
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# Apply touch buttons visibility - FORCED ON per request to "just show them"
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if actions_container:
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actions_container.visible = true
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actions_container.set_anchors_preset(Control.PRESET_FULL_RECT)
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actions_container.mouse_filter = Control.MOUSE_FILTER_PASS
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# Apply touch buttons visibility
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if power_bar_container:
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power_bar_container.visible = true
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if interaction_container:
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interaction_container.visible = true
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var buttons_visible = true
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print("[TouchControls] Applying settings: ButtonsVisible=", buttons_visible)
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if grab_button:
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grab_button.visible = false
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grab_button.visible = true
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grab_button.scale = Vector2(button_scale, button_scale)
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grab_button.set_anchors_preset(Control.PRESET_BOTTOM_RIGHT)
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grab_button.offset_left = button_positions.grab.x
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@@ -514,7 +520,7 @@ func _apply_settings():
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grab_button.offset_bottom = button_positions.grab.y + button_size
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if put_button:
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put_button.visible = false # Always INTENTIONALLY HIDDEN per request
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put_button.visible = true
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if attack_mode_button:
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attack_mode_button.visible = true
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@@ -617,7 +623,7 @@ func _on_tekton_carried_changed(_is_carrying: bool):
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# Swapping to Spawn function (Hotkey E)
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tekton_grab_button.icon = load("res://assets/graphics/touch_control/spawn_tile.png")
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if SettingsManager:
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_ensure_shortcut_label(tekton_grab_button, "SpawnBoost")
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_ensure_shortcut_label(tekton_grab_button, "TektonGrab")
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else:
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# Swapping back to Grab function (Hotkey G)
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tekton_grab_button.icon = load("res://assets/graphics/touch_control/grab_tekton.png")
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