From 817c70efe8d9ca11038899aa45c1cb510fe3d002 Mon Sep 17 00:00:00 2001 From: adtpdn Date: Sun, 28 Jun 2026 19:23:23 +0800 Subject: [PATCH] Update CHANGELOG and tasks for Gauntlet fixes --- CHANGELOG_DRAFT.md | 11 +++++++++++ update_version.sh | 18 ++++++++++++++++++ 2 files changed, 29 insertions(+) create mode 100755 update_version.sh diff --git a/CHANGELOG_DRAFT.md b/CHANGELOG_DRAFT.md index a2612fd..510d287 100644 --- a/CHANGELOG_DRAFT.md +++ b/CHANGELOG_DRAFT.md @@ -151,3 +151,14 @@ - Added Gacha system with Star and Gold banners (1x & 10x pulls) - Fragment Craft system — collect drops to craft exclusive skins - Fixed boot screen stuck on "Checking versions..." + +## [2.4.1-experimental] — $(date +"%Y-%m-%d") +- Fixed Gauntlet map layout to remove red unpassable barrier blocks and center blocks. They are now standard walkable floors but act as hard blockers in physics so players cannot pass them. +- Fixed Gauntlet mode to prevent powerups or sticky bubbles from spawning on boundary tiles or under the central cannon. +- Center Candy Cannon now shoots actual projectiles that fly towards sticky cells and leave a VFX trail behind them. +- Added new VFX to the Center Candy Cannon. It now has a glowing pink tank and spinning metallic rings. +- Fixed Gauntlet Cleanser to stack charges instead of capping at 1. +- Cleanser instantly clears a 3x3 AoE of sticky cells and frees any players inside immediately upon activation. +- Added VFX and SFX when purifying cells with the Cleanser (cyan burst particles). +- Added instant visual feedback indicator for Gauntlet Cleanser using popup text when consumed. +- Fixed Gauntlet Cleanser UI phase label layout to ensure it does not overlap with other UI elements. diff --git a/update_version.sh b/update_version.sh new file mode 100755 index 0000000..26d847b --- /dev/null +++ b/update_version.sh @@ -0,0 +1,18 @@ +#!/bin/bash +# Assuming you have a version.json, but you might just be managing it in Godot or a constant file +# If there's no version.json, I'll update the CHANGELOG. + +# Add to CHANGELOG_DRAFT.md +cat << 'CHANGELOG' >> CHANGELOG_DRAFT.md + +## [2.4.1-experimental] — $(date +"%Y-%m-%d") +- Fixed Gauntlet map layout to remove red unpassable barrier blocks and center blocks. They are now standard walkable floors but act as hard blockers in physics so players cannot pass them. +- Fixed Gauntlet mode to prevent powerups or sticky bubbles from spawning on boundary tiles or under the central cannon. +- Center Candy Cannon now shoots actual projectiles that fly towards sticky cells and leave a VFX trail behind them. +- Added new VFX to the Center Candy Cannon. It now has a glowing pink tank and spinning metallic rings. +- Fixed Gauntlet Cleanser to stack charges instead of capping at 1. +- Cleanser instantly clears a 3x3 AoE of sticky cells and frees any players inside immediately upon activation. +- Added VFX and SFX when purifying cells with the Cleanser (cyan burst particles). +- Added instant visual feedback indicator for Gauntlet Cleanser using popup text when consumed. +- Fixed Gauntlet Cleanser UI phase label layout to ensure it does not overlap with other UI elements. +CHANGELOG