feat: adding the skin_shader_generator, and gacha base barebone
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[gd_resource type="StandardMaterial3D" format=3]
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[ext_resource type="Texture2D" path="res://assets/characters/skins/tex/bob_cloth_red_pant.png" id="1"]
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[resource]
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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albedo_texture = ExtResource("1")
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