feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback.
This commit is contained in:
@@ -35,10 +35,12 @@ enum ActionState {
|
||||
MOVING,
|
||||
GRABBING,
|
||||
ARRANGING,
|
||||
RANDOMIZING
|
||||
RANDOMIZING,
|
||||
TARGETING
|
||||
}
|
||||
|
||||
var current_action_state = ActionState.NONE
|
||||
var pending_skill_id: int = -1
|
||||
|
||||
func initialize(player_node):
|
||||
# Get PowerUp Inventory UI from scene
|
||||
|
||||
Reference in New Issue
Block a user