feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player.

This commit is contained in:
2025-12-17 03:51:15 +08:00
parent e41ffcfb67
commit 75eb398649
8 changed files with 216 additions and 56 deletions
+69 -11
View File
@@ -62,41 +62,99 @@ func _init_managers():
# Message Bar Configuration
const MAX_MESSAGES := 5
const MESSAGE_DURATION := 3.0
const MESSAGE_DURATION := 4.0
@onready var message_bar: PanelContainer = $MessageBar
@onready var message_container: VBoxContainer = $MessageBar/MarginContainer/MessageContainer
func add_message_to_bar(player_name: String, message: String):
# Message types for different styling
enum MessageType {NORMAL, POWERUP, GOAL, CYCLE, WARNING}
func add_message_to_bar(player_name: String, message: String, type: int = MessageType.NORMAL):
if not message_container:
return
# Create message label
# Create message label with rich styling
var label = Label.new()
label.text = "[%s] %s" % [player_name, message]
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.add_theme_color_override("font_color", Color.WHITE)
label.add_theme_font_size_override("font_size", 14)
label.add_theme_font_size_override("font_size", 16)
label.modulate.a = 0.0 # Start invisible for fade-in
# Style based on message type
var icon = ""
var color = Color.WHITE
match type:
MessageType.POWERUP:
icon = ""
color = Color(0.4, 1.0, 0.4) # Bright green
MessageType.GOAL:
icon = "🎯 "
color = Color(1.0, 0.85, 0.2) # Gold
MessageType.CYCLE:
icon = "⏱️ "
color = Color(0.4, 0.8, 1.0) # Light blue
MessageType.WARNING:
icon = "⚠️ "
color = Color(1.0, 0.5, 0.3) # Orange
_:
icon = "💬 "
color = Color(0.9, 0.9, 0.9) # Light gray
label.text = "%s%s" % [icon, message]
label.add_theme_color_override("font_color", color)
# Add shadow for better visibility
label.add_theme_constant_override("shadow_offset_x", 2)
label.add_theme_constant_override("shadow_offset_y", 2)
label.add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.7))
# Add to container
message_container.add_child(label)
# Show the message bar
message_bar.visible = true
# Show the message bar with fade
if not message_bar.visible:
message_bar.visible = true
message_bar.modulate.a = 0.0
var bar_tween = create_tween()
bar_tween.tween_property(message_bar, "modulate:a", 1.0, 0.2)
# Animate label entrance (slide in + fade)
label.position.x = -50
var entrance_tween = create_tween()
entrance_tween.set_parallel(true)
entrance_tween.tween_property(label, "modulate:a", 1.0, 0.3)
entrance_tween.tween_property(label, "position:x", 0.0, 0.3).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
# Powerup gets extra pulse effect
if type == MessageType.POWERUP:
await entrance_tween.finished
var pulse_tween = create_tween()
pulse_tween.set_loops(2)
pulse_tween.tween_property(label, "scale", Vector2(1.1, 1.1), 0.15).set_trans(Tween.TRANS_SINE)
pulse_tween.tween_property(label, "scale", Vector2(1.0, 1.0), 0.15).set_trans(Tween.TRANS_SINE)
# Remove oldest messages if over limit
while message_container.get_child_count() > MAX_MESSAGES:
var oldest = message_container.get_child(0)
oldest.queue_free()
# Auto-remove after duration
# Auto-remove after duration with fade-out
await get_tree().create_timer(MESSAGE_DURATION).timeout
if is_instance_valid(label):
label.queue_free()
var exit_tween = create_tween()
exit_tween.set_parallel(true)
exit_tween.tween_property(label, "modulate:a", 0.0, 0.3)
exit_tween.tween_property(label, "position:x", 50.0, 0.3)
await exit_tween.finished
if is_instance_valid(label):
label.queue_free()
# Hide bar when empty
# Hide bar when empty with fade
await get_tree().process_frame
if message_container.get_child_count() == 0:
var hide_tween = create_tween()
hide_tween.tween_property(message_bar, "modulate:a", 0.0, 0.3)
await hide_tween.finished
message_bar.visible = false
@rpc("any_peer", "call_local")
+46 -18
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3 uid="uid://dxn87yj8qnfpp"]
[gd_scene load_steps=27 format=3 uid="uid://dxn87yj8qnfpp"]
[ext_resource type="MeshLibrary" uid="uid://kcv6ans86ug7" path="res://addons/enhanced_gridmap/meshlibrary/default.tres" id="1_110wo"]
[ext_resource type="Script" uid="uid://co1ads72by6na" path="res://scenes/main.gd" id="1_xcpe3"]
@@ -30,6 +30,22 @@ texture = ExtResource("13_ahjgs")
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_s1l63"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_playerboard"]
bg_color = Color(0.08, 0.08, 0.12, 0.9)
border_color = Color(0.3, 0.3, 0.4, 0.8)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
content_margin_left = 8.0
content_margin_top = 8.0
content_margin_right = 8.0
content_margin_bottom = 8.0
[node name="Main" type="Node3D"]
script = ExtResource("1_xcpe3")
@@ -88,15 +104,26 @@ text = "Unique Peer ID"
horizontal_alignment = 1
vertical_alignment = 1
[node name="PlayerboardPanel" type="PanelContainer" parent="."]
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 10.0
offset_top = -120.0
offset_right = 216.0
offset_bottom = 120.0
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_playerboard")
[node name="PlayerboardUI" type="GridContainer" parent="."]
clip_contents = true
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 32.0
offset_top = -104.0
offset_right = 228.0
offset_bottom = 92.0
offset_left = 18.0
offset_top = -88.0
offset_right = 208.0
offset_bottom = 102.0
grow_vertical = 2
size_flags_horizontal = 3
columns = 5
@@ -1065,6 +1092,7 @@ environment = ExtResource("4_ky38j")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="AllPlayerGoals" type="HBoxContainer" parent="."]
visible = false
y_sort_enabled = true
clip_contents = true
layout_direction = 2
@@ -9325,14 +9353,14 @@ layout_mode = 2
theme_override_constants/separation = 4
[node name="PowerUpBar" type="PanelContainer" parent="."]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -110.0
offset_top = 125.0
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 18.0
offset_top = -115.0
offset_right = 110.0
offset_bottom = 161.0
grow_horizontal = 2
offset_bottom = -92.0
grow_vertical = 2
[node name="HBox" type="HBoxContainer" parent="PowerUpBar"]
layout_mode = 2
@@ -9340,23 +9368,23 @@ theme_override_constants/separation = 4
[node name="PowerLabel" type="Label" parent="PowerUpBar/HBox"]
layout_mode = 2
theme_override_font_sizes/font_size = 14
text = "POWER "
theme_override_font_sizes/font_size = 18
text = ""
[node name="Segment0" type="Panel" parent="PowerUpBar/HBox"]
custom_minimum_size = Vector2(36, 20)
custom_minimum_size = Vector2(20, 16)
layout_mode = 2
[node name="Segment1" type="Panel" parent="PowerUpBar/HBox"]
custom_minimum_size = Vector2(36, 20)
custom_minimum_size = Vector2(20, 16)
layout_mode = 2
[node name="Segment2" type="Panel" parent="PowerUpBar/HBox"]
custom_minimum_size = Vector2(36, 20)
custom_minimum_size = Vector2(20, 16)
layout_mode = 2
[node name="Segment3" type="Panel" parent="PowerUpBar/HBox"]
custom_minimum_size = Vector2(36, 20)
custom_minimum_size = Vector2(20, 16)
layout_mode = 2
[node name="LeaderboardPanel" type="PanelContainer" parent="."]
+2 -2
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@@ -675,12 +675,12 @@ func remote_set_position(authority_position):
global_position = authority_position
@rpc("any_peer", "call_local")
func display_message(message):
func display_message(message, type: int = 0):
# Send message to the main scene's message bar instead of player bubble
var main = get_tree().get_root().get_node_or_null("Main")
if main and main.has_method("add_message_to_bar"):
var player_name = $Name.text.split("\n")[0] if $Name else str(name)
main.add_message_to_bar(player_name, message)
main.add_message_to_bar(player_name, message, type)
func initialize_random_goals(_size: int, min_value: int, max_value: int, null_count: float) -> Array[int]:
goals.clear()