feat: add Candy Cannon Survival game mode with collectible tiles
Version bump to 2.3.6. New game mode features 20×20 arena with central cannon obstacle, three escalating phases (Open Arena, Route Pressure, Survival), and collectible tiles (Hearts, Diamonds, Stars, Coins) with pattern-matching missions. Players dodge candy volleys while completing collection goals. Updated export paths and version strings across all platforms (Windows, Android, Web, Linux).
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@@ -4,7 +4,8 @@ class_name GameMode
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enum Mode {
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FREEMODE = 0,
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STOP_N_GO = 1,
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TEKTON_DOORS = 2
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TEKTON_DOORS = 2,
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GAUNTLET = 3
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}
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static func from_string(mode: String) -> Mode:
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@@ -15,6 +16,8 @@ static func from_string(mode: String) -> Mode:
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return Mode.STOP_N_GO
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"Tekton Doors":
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return Mode.TEKTON_DOORS
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"Candy Cannon Survival":
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return Mode.GAUNTLET
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_:
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return Mode.FREEMODE
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@@ -26,11 +29,13 @@ static func mode_to_string(mode: Mode) -> String:
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return "Stop n Go"
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Mode.TEKTON_DOORS:
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return "Tekton Doors"
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Mode.GAUNTLET:
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return "Candy Cannon Survival"
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_:
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return "Freemode"
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static func is_restricted(mode: Mode) -> bool:
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return mode == Mode.STOP_N_GO or mode == Mode.TEKTON_DOORS
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return mode == Mode.STOP_N_GO or mode == Mode.TEKTON_DOORS or mode == Mode.GAUNTLET
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static func get_all_modes() -> Array[String]:
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return ["Freemode", "Stop n Go", "Tekton Doors"]
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return ["Freemode", "Stop n Go", "Tekton Doors", "Candy Cannon Survival"]
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