feat: add Candy Cannon Survival game mode with collectible tiles
Version bump to 2.3.6. New game mode features 20×20 arena with central cannon obstacle, three escalating phases (Open Arena, Route Pressure, Survival), and collectible tiles (Hearts, Diamonds, Stars, Coins) with pattern-matching missions. Players dodge candy volleys while completing collection goals. Updated export paths and version strings across all platforms (Windows, Android, Web, Linux).
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## [2.3.6] — 2026-05-22
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- Added new game mode: **Candy Cannon Survival** — dodge candy volleys from a giant cannon in the center of the arena!
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- New 20×20 arena with a central Candy Cannon obstacle and three escalating phases: Open Arena, Route Pressure, and Survival.
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- Candy Cannon Survival is now selectable from the lobby game mode list with its own dedicated arena.
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- The arena now spawns collectible tiles (Hearts, Diamonds, Stars, Coins) with pattern-matching missions — complete goals while dodging candy!
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## [2.3.5] — 2026-05-22
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- Refactored `lobby.gd` into modular helper classes (`LobbyChat`, `LobbyMainMenu`, `LobbyRoomList`, `LobbyRoom`) to reduce file size and improve maintainability.
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- Externalized Nakama connection config in `nakama_manager.gd` — server key, host, port, and scheme now read from environment variables with ProjectSettings fallback.
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